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Old 05-12-2010, 07:14 AM   #1
Maddog
 
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Talking Worth the wait!

Well We Got the new Map! Most have played it hard the past several hours. Likes, Dislikes post them here and next we get to look forward to the new content or weapons or however one describes it.
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Old 05-12-2010, 08:10 AM   #2
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I'm sure it worth the wait ... even if I still have to wait an hour to test the new map ! ..

US players are really lucky ^^
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Old 05-12-2010, 08:33 AM   #3
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Originally Posted by Leonhart View Post
I'm sure it worth the wait ... even if I still have to wait an hour to test the new map ! ..

US players are really lucky ^^
Don't feel bad I didnt get to see it till a half hour ago, I accidently deleted an old patch last night and had to redwnld the game lol. But I really didn't play, I just cloaked an Asgrak to look around this morn. I won't b able to play till sometime this afternoon, I have errand to run
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Old 05-12-2010, 08:41 AM   #4
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Well the need map is not rly my style but i like the patch a lot...fixed all the lag issue and i can enjoy the game again! keewl!
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Old 05-12-2010, 09:27 AM   #5
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Originally Posted by B.l.a.c.k. View Post
...fixed all the lag issue and i can enjoy the game again! keewl!
Uh ohs...

I was up until 3:00 am last night on this map, had a blast with it and the new game type.

The Goauld's new ribbon device will take some getting used to, my knee-jerk reaction when having my brain fried is to jump away. I guess I'd better get good at begging for my life!
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Old 05-12-2010, 09:33 AM   #6
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Originally Posted by B.l.a.c.k. View Post
Well the need map is not rly my style but i like the patch a lot...fixed all the lag issue and i can enjoy the game again! keewl!
You'll have em all scared again Black! Lol
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Old 05-12-2010, 09:35 AM   #7
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New map worth the wait... YES

New play style... AWESOME

Bug fixed.... BRILLIANT

Transporter rings... PRICELESS


The new map, bug fixes, and playstyle are really really good and I was up until 1am playing. Thanks for making the game better dev's.
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Old 05-12-2010, 09:42 AM   #8
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I'm happy I got a map to play my Commando now!
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Old 05-12-2010, 10:11 AM   #9
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Darn that means Black and company will be killing me some more lol.
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Old 05-12-2010, 10:48 AM   #10
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I like the new map, but so far havent really had much of a chance to explore it. Even if you dont die you only get 3 minutes and get scooped up back to the start.

One thing I do know, it destroyed my soldiers KD ratio, because all I did on soldier last night was die over and over and over. Cant get away from those Goaulds anymore and cant see em when they are frying you and cant grenade them from range because too much cover. So I dont think I will go in there on soldier again.

I did better on that map, when I played scientist and Jaffa, but in scientist your basically just waiting to die and hope you take one or two with you. No time for running around healing people either, takes 3 minutes just to find the guy calling for medic and then your scooped up back to the start.

On Jaffa that map is fun, running around killing until you die or hit 3 minutes.

I havent played any of the other classes on that map yet. I will test them later on and see how I get on.

I feel that, that 3 minutes thing for me would get very old, very very quickly. Its a huge map, feels like the biggest map of the four and yet your there for 3 minutes and get scooped.

Not complaining about the map, just please give us cautious players time to pick our fights on ground of our own choosing. So far it is the only thing that saves my KD ratio. I scout a enemy position and pick my target. Make my attack, blow my cover, displace before the enemy rally and counter attack. Come back at the enemy from a different direction and another try. All this takes time, takes more than 3 minutes.

Ok I suppose this Arena thing doesnt suit my play style, but I suggest that all off the games are too short. I would like to see at least 5 minutes and also raising the existing maps win score to more than 160, especially now that there are assist points.

Sorry am rambling again

I'll shut up and go test commando and ashrak on the new map.
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Old 05-12-2010, 12:19 PM   #11
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the new map is cool, and fun, but not nearly as fun as i was expecting. from the previews, i expected a sort of open air palace courtyard-ish colisseum-ish arena, but it's more like a labyrinth with narrow passages, dangerous ledges, and plenty of places to get stuck. look up for a second to watch the al'kesh go by, and get stuck. try to run while firing at snipers from the center, and get stuck. the stargate is pointless and the rings are a death trap. the tau'ri should be spawning in the sgc and gateing to the court, and the snake folk should be spawning on a ha'tak and using rings to get there. but given that it is the way it is, i think the ring operation should be changed. there should be a way to activate them, instead of being activated by just walking through them. i've seen many people frustrated by the constant activations, getting lifted up into the air as they try to avoid fire. i got my "fish in a barrel" in like my first deathmatch because of the chaos from the rings activating constantly. and once you're in the upper ring platforms, there is no escape except for jumping a wall. what possible reason could there be for a ring area with no exit? and the perimeter halls should not be all connected. there is no reason to even go near the stargate, or really in the center at all. i find myself running in circles around the perimeter until i find someone to kill, and maybe chase into the center, then get sniped. oh yeah, and the place is sniper heaven. and is it just me or do the rings seem much bigger than they should be? not trying to be a complainer here, but it just seems like they spent way too much time and effort on a map that isn't very true to stargate. i'm just praying to the gods that the next map is an actual stargate location. and yes, i'll wait for it and i'll pay for it, and please, for the love of goa'uld, make it accurate, use the technology logically, and don't over-complicate it.
one more thing. i haven't played enough to fully understand it, but what's with the timer? i thought it was supposed to go on until only one man was left.
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Old 05-12-2010, 12:31 PM   #12
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Sealrain: That's why you have TDM on it too.
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Old 05-12-2010, 12:35 PM   #13
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Quote:
Originally Posted by blevok View Post
one more thing. i haven't played enough to fully understand it, but what's with the timer? i thought it was supposed to go on until only one man was left.
The timer is to prevent a lone player like an Ashrak from hiding the entire match and is used as a means to force combat in a small window to prevent players from having to spectate forever, imagine if you will being forced to wait for 16 mins just to spawn once.
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Old 05-12-2010, 12:47 PM   #14
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Personally I find the time limit nice. Anti-sci camping Generally you have to focus as a team to win and not one individual can win the match for everyone.
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Old 05-12-2010, 12:52 PM   #15
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Blevok, I suppose that's a fair point about the rings not going anywhere useful + constant activations. As far as the timer goes, I find it liberating, your natural instinct when outnumbered is to try to hunker down and survive but that doesn't help you win the match so might as well go for it!
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Old 05-12-2010, 02:47 PM   #16
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As lantean has said, this is the first map with 2 game types. One is Arena and one is Team Deathmatch.

If you want to explore, use TDM

I havent had a chance to play yet, downloading the patch now.... Looking forward to it though!
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Old 05-12-2010, 03:20 PM   #17
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Originally Posted by B.l.a.c.k. View Post
Well the need map is not rly my style but i like the patch a lot...fixed all the lag issue and i can enjoy the game again! keewl!

LOL!! that had not even occurred to me, i jumped on computer last night around 9pm Eastern and seen post about patch so i d/l and installed it and went in! i was having so much fun and was so stunned by the plushness od it that i failed to notice that the lag was not there. wasn't till i just read your post right now that i thought back and realized i did not remember having any lags.
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Old 05-12-2010, 03:29 PM   #18
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Originally Posted by Maddog View Post
I'm happy I got a map to play my Commando now!
Oh yea, commando is only class i have really played, i have dabbled in the others but i always like playing a sniper. But as you implied the other maps really have no good places to snipe from that are secluded. my issue was always i snipe some one and they come back and kill me cause they knew right where i was. And if a Goa'uld come at you with shields up all you can do really is turn and run, that is the main reason i had brought up having a throwing knife that would go through his shields like on SG1 and it would have to be a heart shot to kill or you really would do no damage. Give and make it where you could retrieve it after throwing it, and if you did not no one else could pick it up and you be without till you die.

i still like the knife idea but now with this map it has many sniper nests so the knife is not as necessary but still think it would be cool.

But The new map Rocks i like it!!
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Old 05-12-2010, 03:37 PM   #19
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Quote:
Originally Posted by blevok View Post
the new map is cool, and fun, but not nearly as fun as i was expecting. from the previews, i expected a sort of open air palace courtyard-ish colisseum-ish arena, but it's more like a labyrinth with narrow passages, dangerous ledges, and plenty of places to get stuck. look up for a second to watch the al'kesh go by, and get stuck. try to run while firing at snipers from the center, and get stuck. the stargate is pointless and the rings are a death trap. the tau'ri should be spawning in the sgc and gateing to the court, and the snake folk should be spawning on a ha'tak and using rings to get there. but given that it is the way it is, i think the ring operation should be changed. there should be a way to activate them, instead of being activated by just walking through them. i've seen many people frustrated by the constant activations, getting lifted up into the air as they try to avoid fire. i got my "fish in a barrel" in like my first deathmatch because of the chaos from the rings activating constantly. and once you're in the upper ring platforms, there is no escape except for jumping a wall. what possible reason could there be for a ring area with no exit? and the perimeter halls should not be all connected. there is no reason to even go near the stargate, or really in the center at all. i find myself running in circles around the perimeter until i find someone to kill, and maybe chase into the center, then get sniped. oh yeah, and the place is sniper heaven. and is it just me or do the rings seem much bigger than they should be? not trying to be a complainer here, but it just seems like they spent way too much time and effort on a map that isn't very true to stargate. i'm just praying to the gods that the next map is an actual stargate location. and yes, i'll wait for it and i'll pay for it, and please, for the love of goa'uld, make it accurate, use the technology logically, and don't over-complicate it.
one more thing. i haven't played enough to fully understand it, but what's with the timer? i thought it was supposed to go on until only one man was left.


Yea they should make the rings either have a control panel that you had to hit before you run on and make them where you could go either across to other side or to the sniper nest depending on which button you hit or make it random sends you to one of the other 3 platforms not knowing which one you will end up on.
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Old 05-12-2010, 03:54 PM   #20
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Haven't read any of the other posts here yet, this is purely a first thoughts post:

Like it.

Looks great, a lot less lag despite my ping being the same.

I was a bit iffy on the Arena play style the first time as I joined part way through a game and had to wait 134 seconds to spawn, then got creamed getting my bearings. Played it on Deathmatch, loved it. Went back to Arena and after half a dozen plays I am really liking it. Get good team work going and it's great.

Not so keen on the new Audible system but I'm sure I'll get used to it.

V quick post as I'm about to get bumped off this machine.
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Old 05-12-2010, 04:11 PM   #21
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Not so keen on the new Audible system but I'm sure I'll get used to it.

What audible system are you speaking of?
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Old 05-12-2010, 04:12 PM   #22
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Originally Posted by DeliveryKing View Post
Uh ohs...

I was up until 3:00 am last night on this map, had a blast with it and the new game type.

The Goauld's new ribbon device will take some getting used to, my knee-jerk reaction when having my brain fried is to jump away. I guess I'd better get good at begging for my life!
Can't really see why they felt the need to make them (Goauld) even more powerful than they already are.
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Old 05-12-2010, 04:26 PM   #23
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Originally Posted by DashRendar View Post
Can't really see why they felt the need to make them (Goauld) even more powerful than they already are.
I believe everyone got a bit of a buffer while playing arena.
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Old 05-13-2010, 05:15 AM   #24
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I stopped caring about this and it finally came out lol.

Installing patch now, hopefully get a good 20m of checking goauld changes before DF is back up..
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Old 05-13-2010, 05:32 AM   #25
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I believe everyone got a bit of a buffer while playing arena.
Correct. (As far as I am aware)
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