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Welcome, blevok.
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| View Poll Results: Do you think the turret is over powered? (Honest voting please) | |||
| Yes, I play SL and I think it's OP. |
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65 | 42.21% |
| Yes, I play SGC and I think it's OP. |
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41 | 26.62% |
| No, I play SL and I think it's balanced. |
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26 | 16.88% |
| No, I play SGC and I think it's balanced. |
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22 | 14.29% |
| Voters: 154. This poll is closed | |||
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05-05-2010, 11:22 AM
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#153 |
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Join Date: May 2010
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Poisons fine if you ask me, jaffa can
shrug it off and it's dangerous against gao'uld. Which is about right
for a class intended to kill gao'uld and be killed by jaffa
. From a SL pov: Turrets are fine and balanced (for the most part) when there is only the one scientist. The problem is when there are multiple turrets 4 or 5 turrets make things very painful, it's also a problem when a scientist enters a fight and drops a turret somewhere high unseen. From a SGC pov: Turrets KS a ridiculous amount, it really is rather frustrating .It is important in my opinion that they are fine tuned rather than nerfed. Since a full on nerf will make sci's pretty much just a healing class, which blows for them since healing is uncredited. K/D isn't everything but a lot of people only play the class that gives them the highest K/D.
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05-05-2010, 05:53 PM
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#154 | |
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Join Date: Feb 2010
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Quote:
No. There is a turret turn around speed, as ashrak I've killed lots of scis standing by turrets then circle strafed turrets without getting hit and BSed them. Ditto for when i failed at turret stabbing. There is most def a turn around speed and it's quite slow @ close range |
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