Stargate Resistance Game Site | Support Forums | Contact Us

Go Back   Stargate Worlds Game Forums > Stargate Resistance > General Discussion
Welcome, blevok.
You last visited: Today at 04:24 PM
Private Messages: Unread 0, Total 22.
User CP FAQ Members List Calendar New Posts Quick Links Log Out

View Poll Results: Do you think the turret is over powered? (Honest voting please)
Yes, I play SL and I think it's OP. 65 42.21%
Yes, I play SGC and I think it's OP. 41 26.62%
No, I play SL and I think it's balanced. 26 16.88%
No, I play SGC and I think it's balanced. 22 14.29%
Voters: 154. This poll is closed

Post New Thread Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 05-05-2010, 10:38 AM   #151
Yasu
Officer of [SGMC]
 
Yasu's Avatar
 
Join Date: Feb 2010
Default

Am i right with:
there is no turrent turn arround speed, its only visual, the damage instantly hits the target with no matter where it is faced?
Or is this limited to a single area like targetvisondistance < 90° then fire and hit?

never saw a turret turning arround without instantly firering :S

if this is true there is just a simple programming bug where the fire on facement is bugged to 360° all arround.
Yasu is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 05-05-2010, 10:48 AM   #152
DarkRidley6
 
DarkRidley6's Avatar
 
Join Date: Mar 2010
Default

Quote:
Originally Posted by Sharek View Post
Please Dark stop acting like i m the only one who say such a things. Before sending a reply to someone you must read what other say on this post, and not only the last one.
Thank you for the other.
im not even remotely acting like your the only one saying such things, i have read this entire topic, im simply saying that, in my opinion, i think poison is fine the way it is, and turrets only need a mild nerf to make them balanced, and then supporting with reasons why (ie. the stats i listed). i fully understand that your opinion disagrees with mine, and that is fine you allowed to, but so am i, please try to respect that and dont insult me for it (forgive me if im wrong, but your comment is coming across as insulting me)

Quote:
Originally Posted by Sharek View Post
And i don't understand why we keep talking when SGC's Winning stats are more than 90%
again, what is your source for this information?
__________________
InGame: ForeverZero

"You spent seven years on MacGuyver and you can't figure this one out? We... we got belt buckles, and shoe laces, and a piece of gum, build a nuclear reactor for cryin' out loud. You used to be MacGuyver, MacGadget, MacGimmick, now your "Mr. MacUseless." Dear God, I'm stuck on a Glacier with MacGuyver!" Sam Carter
DarkRidley6 is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 05-05-2010, 11:22 AM   #153
syphusd
 
Join Date: May 2010
Default

Poisons fine if you ask me, jaffa can shrug it off and it's dangerous against gao'uld. Which is about right for a class intended to kill gao'uld and be killed by jaffa .

From a SL pov: Turrets are fine and balanced (for the most part) when there is only the one scientist. The problem is when there are multiple turrets 4 or 5 turrets make things very painful, it's also a problem when a scientist enters a fight and drops a turret somewhere high unseen.

From a SGC pov: Turrets KS a ridiculous amount, it really is rather frustrating .

It is important in my opinion that they are fine tuned rather than nerfed. Since a full on nerf will make sci's pretty much just a healing class, which blows for them since healing is uncredited. K/D isn't everything but a lot of people only play the class that gives them the highest K/D.
__________________
syphusd is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 05-05-2010, 05:53 PM   #154
HDS
 
Join Date: Feb 2010
Default

Quote:
Originally Posted by Yasu View Post
Am i right with:
there is no turrent turn arround speed, its only visual, the damage instantly hits the target with no matter where it is faced?
Or is this limited to a single area like targetvisondistance < 90° then fire and hit?

never saw a turret turning arround without instantly firering :S

if this is true there is just a simple programming bug where the fire on facement is bugged to 360° all arround.


No.

There is a turret turn around speed, as ashrak I've killed lots of scis standing by turrets then circle strafed turrets without getting hit and BSed them.

Ditto for when i failed at turret stabbing.

There is most def a turn around speed and it's quite slow @ close range
HDS is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Post New Thread Reply

« Previous Thread | Next Thread »

Quick Reply
Message:
Remove Text Formatting
Bold
Italic
Underline

Insert Image
Wrap [QUOTE] tags around selected text
 
Decrease Size
Increase Size
Switch Editor Mode
Options

Currently Active Users Viewing This Thread: 1 (1 members and 0 guests)
blevok

Posting Rules
You may post new threads
You may post replies
You may not post attachments
You may edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 06:28 PM.

Contact Us - Stargate Worlds Game Site - Archive - Privacy Statement - Top

Stargate WorldsCheyenne Mountain Entertainment FireSkyStargate SG-1Stargate AtlantisMetro-Goldwyn-Mayer Studios Inc.

Cheyenne Mountain EntertainmentTM is a trademark or registered trademark of Cheyenne Mountain Entertainment, Inc. in the U.S. and/or other countries. Stargate SG-1, STARGATE ATLANTIS, and STARGATE WORLDS are trademarks of Metro-Goldwyn-Mayer Studios, Inc. All rights reserved. All other trademarks or tradenames are the property of their respective owners. Statements herein concerning future events and developments and the Company's expectations, beliefs, plans and estimates constitute forward-looking information that involves risks and uncertainties. Cheyenne's actual results could differ materially from those indicated by the forward-looking information.

Stargate SG-1 TM and © 1997 — 2006 Metro-Goldwyn-Mayer Studios, Inc. All rights reserved.