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Welcome, blevok.
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View Poll Results: Do you think the turret is over powered? (Honest voting please) | |||
Yes, I play SL and I think it's OP. |
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65 | 42.21% |
Yes, I play SGC and I think it's OP. |
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41 | 26.62% |
No, I play SL and I think it's balanced. |
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26 | 16.88% |
No, I play SGC and I think it's balanced. |
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22 | 14.29% |
Voters: 154. This poll is closed |
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#103 |
Join Date: Mar 2010
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![]() I'm surprised by all the people bashing
the sci gas. I play almost exclusively soldier, sniper, jaffa. The
other 3 classes don't require you to aim to get kills which just feels
bizarre to me. But, "the gas obscures our view of the turret"? What
about "the hand device obscures our view of the goauld, and stops us in
place, and lowers mouse sensitivity!". Or, "the ashrak can stab me in
the heel and run for it, whether or not she escapes all depends on my
teammates ability to aim", something that ashy never has to worry about.
Let's face it people, the System Lords have it pretty good.
That said, I still think the turrets could use a tweak, nothing major, even something like making the pucks more susceptible to splash damage would do wonders. |
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#104 |
Officer of -Banana-
![]() Join Date: Feb 2010
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![]() >.< theres nothing better than
chasing someone poisoning them and fleeing knowing i have two things
will kill you. a turret and the other that will follow you to finish
you off if the turret didnt kill you.
![]() can you guess what the second is? hmm i have to reconsider the numbering because my poison "follows" you too. lets make it can you guess what the second thing following you will be?
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Hi, I'm a duck. I don't care about ### or COD, I just want your bread. |
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#107 |
Kill streak master!
![]() Join Date: Mar 2010
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![]() <====== (if Black is unavailable!)
I would like to just add that, people should not compare the SGC to the SL in terms of equal effects i.e. Goa'uld getting their own turrets and such. This is because the SGC and SL were not intended (i believe) to have the exact same abilities, giving turrets to the SL would imo make them to similar to the SGC.
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"What Ash'rak needs cloak!?" -Rivalen- "Everyone throw their Smoke Grenades in one spot to lag the enemies out! It's a Legitimate Tactic!" -Rivalen- "You know... for a God, i feel rather weak" -[SL] Clan member- |
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#108 |
Officer of -Banana-
![]() Join Date: Feb 2010
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![]() actually you would be flanking
i.e ![]() but seriously anyone has bread? on topic i agree it would make them a bit similar but since new weps are in the works perhaps something to balance this out is in there and we just dont know
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Hi, I'm a duck. I don't care about ### or COD, I just want your bread. |
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#109 |
![]() Join Date: Jan 2010
Location: Where ever I find you!
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![]() Actually Rivalen, SGC have some heavy artillery on each side of the gate, which are not turrets and are handled by a person.
SL have cannons, look like a staff but bigger and still handled by a person. why would a turret be so efficient if its owner is not even around? Some tech for SGC in the game shouldn't even exist if you base it on the SG series, BUT if it is based on the series, SL should have that cannon to protect the gate from dirty invaders like the Tau'ri ![]() P.S. Quack, I love your tactician drawing skills.. it makes me want to be part of the team... and eat bread.
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![]() Last edited by TheMadDoctor : 04-16-2010 at 03:51 PM. |
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#110 | |
![]() Join Date: Oct 2009
Location: Seattle
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Really??? I play as a Goa'uld all the time and never have I ever observed any of these things happening to SGC. The hand device has never stopped an SGC in place. Every kill I made I had to follow chase and hope for the best that is not the image of being held in place. Also when you have an SGC jumping trying to break the hold it really does not come across as being held in place. The System Lords don't have it s good as you have fooled yourself into believeing
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#111 |
Officer of -Banana-
![]() Join Date: Feb 2010
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![]() i have to agree with atlas here ive
chased a guy across pira with the connection intact and practically
hugging him nothing happening to him. i finally died when a smarter
teammate of his used his nade launcher.
all the while i was like " did i forget to change my duracell batteries to my hand blaster?" " maybe i should change to energizer " though i will say it works most of the time just sometimes it says screw you
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Hi, I'm a duck. I don't care about ### or COD, I just want your bread. |
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#112 |
![]() Join Date: May 2008
Location: Oslo,Norway InGameName: [SL]Lantean Command: System Lords
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![]() Mai'tac Quack, now I am hungry.
But I like your drawing. I think I have some bread somewhere, but I have servants to bring me food, so I don't actually know where the kitchen is, so I can't go there to check.
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SGR ingame name: [SL]Lantean There are 10 types of people in the world, those who know binary and those who don't. Why did the chicken cross the Möbius strip? ...To get to the same side. |
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#113 |
Join Date: Mar 2010
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![]() Ok, I may have exaggerated a bit
obviously you don't come to a complete stop. But you move far slower
than walking speed regardless of your stamina level. If a goauld is
able to get close to, you aren't going to get away even if you manage to
break the connection briefly by shooting him. Your only hope is your
teammates.
Quack I would call that a bug, if you ran across Whiteout zapping a guy he should have been dead not to mention slowed. I have seen some weird instances where a goauld will be standing next to me firing away, I'll hear the ribbon device going off, but no beam and no damage. It's possible he saw the beam and was no doubt, frustrated. |
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#114 |
![]() Join Date: Dec 2007
Location: Noxen, PA Command: 1st Renegade Battalion
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![]() I think the turrets are balanced fine as
long as I dont run into them. While scientists can place them in tricky
places, if can get a scientist alone as a Jaffa they are done. If I run
in as a team and take out the turrets without taking too much damage
then I can easily mop up the remaining troops.
Theyre balanced well in that they are a big part of the game, if that was the intention. It seems to me that fighting the SGC is easy if they have no scientists, and is very difficult if they do have scientists. While that is "balanced" it most certainly leaves room for tweaking. One tweak I would like to see is have it rotate slower, this would force the sci to place them more strategically so that they are facing the right away, to me it dosnt sit right that they can instantly face the other direction
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#115 | |
Kill streak master!
![]() Join Date: Mar 2010
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![]() Quote:
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"What Ash'rak needs cloak!?" -Rivalen- "Everyone throw their Smoke Grenades in one spot to lag the enemies out! It's a Legitimate Tactic!" -Rivalen- "You know... for a God, i feel rather weak" -[SL] Clan member- |
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#116 | |
![]() Join Date: Jan 2007
Location: Naitu
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![]() Quote:
You definitely need to aim the hand device to do anything. Usually directly at their head. I'd wager it is the most difficult weapon to aim in the game (or maybe to use since it bugs out a lot)
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![]() 'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' |
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#118 |
Command Leader of [SL]
![]() Join Date: Oct 2007
Location: London, UK
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![]() I personally don't mind the turrets that
much anymore. If you can deal with them, they're easy. It's when
there's one right next to the other that's irritating, as an Ash'rak
can't get to it. They have a fairly long range, so sometimes as a Jaffa
you have to take a hit or two. But regardless, they add a sense of added
danger to playing than just worryiong about another man with a gun.
Although, I will say this... My stats show some evidence. Scientist Hits: 114.40% Ash'rak Hits: 42.58% http://www.sgrstats.com/player_stats/classes/4636/
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[SL] Atum
The System Lords ![]() ![]() |
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#119 |
![]() Join Date: Jan 2010
Location: Where ever I find you!
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![]() Last evening there was a war on Amarna, 6
scientists and 2 soldiers vs 6 system lords, actually I did enjoy that
fight, the players were obviously noobs because we succeed to win anyway
(or by extreme luck), but the feeling of destroying multiple turrets
and SGC at the same time is something someone should experience few
times in their game time
![]() And earlier that evening there was also a identical situation on Piramess, was fun to rush the place filled with turrets, grabbing the core and make a blasting exit for the win! ![]() P.S.: how the **** can you manage to fire less shots than hits? hehe
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#120 |
Officer of [SL]
![]() Join Date: Mar 2010
Location: Boston, MA
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![]() lol, cause each poison hit counts as a hit, so you fire one poison, and get 7 hits, i think...
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![]() I know its confusing, but... I'm an officer in [SL] (due to the RP there), but my SGR clan is 5th... if that makes any sense... |
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#121 |
![]() Join Date: Mar 2008
Location: Edmonton
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![]() I am a noob in this game, and personally, I find scientists to be creations of sokar.
The turrets, the poison (no hair metal ![]() I find when playing against scientists, who are not the same low caliber as myself, I get my butt handed to me, with seconds... Personally I would like to see the one-hit-kills staffs of the tv show heh heh heh (not exactly fair, but hey! we're gods!)
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#122 |
Command Leader of [TM]
![]() Join Date: Feb 2010
Location: Somewhere in the space-time
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![]() Well, my experience is that, yes turrets
right now are overpowered. It auto aim, and select the weaker.. kinda
sad.. even a goauld with his shield cannot protect a weaker Ashrak ..
When I play sgc, i always take the scientist class for turrets, because
it's a easy way to kill players.. and I know it.. so yeah.. overpowered !
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Ingame name: TimeTraveler Clan: Time Masters (TM) Playing Mainly: ![]() ![]() I, The Time Lord, saw your past, present, and your death! My Time Traveling Droplets youtube video and My How To SGR video TT-SGRSkinInstaller |
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#123 |
Join Date: Mar 2010
Location: Victoria, Australia
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![]() When I first started playing this game, I thought the sci was the most powerful class known to man, undefeatable and invincible.
After playing the game for 100 hours or so, you learn how to deal with things. As a result, my Kill/Death ratio has gone from less than 1 in most games to greater than 1 in most games. If anything, I think the only tweaks I would suggest now would be to increase the time between poison and turret placements by about 5 to 10 seconds, and award 1 point for killing a turret. I still get annoyed when I am killed by poison or a turret, but once I know where the turret is, it generally doesnt last much longer!
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My blade will taste blood ![]() In Game Name: [SL]ShaneE Clan: The System Lords Fav Class: Ashrak |
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#124 | |
![]() Join Date: Jan 2007
Location: Naitu
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![]() 'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' |
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#125 | |
![]() Join Date: Mar 2010
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![]() Quote:
![]() ... Hi!!! ![]() ![]() ![]() alright, alright, i havent quite mastered it, but im getting there, at the very least i know how to heal like a pro! ![]()
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InGame: ForeverZero "You spent seven years on MacGuyver and you can't figure this one out? We... we got belt buckles, and shoe laces, and a piece of gum, build a nuclear reactor for cryin' out loud. You used to be MacGuyver, MacGadget, MacGimmick, now your "Mr. MacUseless." Dear God, I'm stuck on a Glacier with MacGuyver!" Sam Carter |
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