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View Poll Results: Do you think the turret is over powered? (Honest voting please)
Yes, I play SL and I think it's OP. 65 42.21%
Yes, I play SGC and I think it's OP. 41 26.62%
No, I play SL and I think it's balanced. 26 16.88%
No, I play SGC and I think it's balanced. 22 14.29%
Voters: 154. This poll is closed

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Old 04-16-2010, 06:39 AM   #101
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I heard they are making it so one sci can drop 4 turrets at a time, reducing the damage by half and doubling the rof and if you get too close it will also spray poison and backstabing it will cause explosion damage like a claymore. Well that's what was happening in my dream last night anyhow.
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Old 04-16-2010, 08:37 AM   #102
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I heard they are making it so one sci can drop 4 turrets at a time, reducing the damage by half and doubling the rof and if you get too close it will also spray poison and backstabing it will cause explosion damage like a claymore. Well that's what was happening in my dream last night anyhow.
as a scientist: where can i get these!?

as a player: oh... dear... god...
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Old 04-16-2010, 11:31 AM   #103
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I'm surprised by all the people bashing the sci gas. I play almost exclusively soldier, sniper, jaffa. The other 3 classes don't require you to aim to get kills which just feels bizarre to me. But, "the gas obscures our view of the turret"? What about "the hand device obscures our view of the goauld, and stops us in place, and lowers mouse sensitivity!". Or, "the ashrak can stab me in the heel and run for it, whether or not she escapes all depends on my teammates ability to aim", something that ashy never has to worry about. Let's face it people, the System Lords have it pretty good.

That said, I still think the turrets could use a tweak, nothing major, even something like making the pucks more susceptible to splash damage would do wonders.
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Old 04-16-2010, 12:09 PM   #104
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>.< theres nothing better than chasing someone poisoning them and fleeing knowing i have two things will kill you. a turret and the other that will follow you to finish you off if the turret didnt kill you.

can you guess what the second is?

hmm i have to reconsider the numbering because my poison "follows" you too. lets make it

can you guess what the second thing following you will be?
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Old 04-16-2010, 12:34 PM   #105
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can you guess what the second thing following you will be?
Black?
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Old 04-16-2010, 12:53 PM   #106
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i prefer the term darkness
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Old 04-16-2010, 03:22 PM   #107
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<====== (if Black is unavailable!)

I would like to just add that, people should not compare the SGC to the SL in terms of equal effects i.e. Goa'uld getting their own turrets and such. This is because the SGC and SL were not intended (i believe) to have the exact same abilities, giving turrets to the SL would imo make them to similar to the SGC.
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Old 04-16-2010, 03:43 PM   #108
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actually you would be flanking

i.e



but seriously anyone has bread?

on topic i agree it would make them a bit similar but since new weps are in the works perhaps something to balance this out is in there and we just dont know
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Old 04-16-2010, 03:48 PM   #109
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Actually Rivalen, SGC have some heavy artillery on each side of the gate, which are not turrets and are handled by a person.

SL have cannons, look like a staff but bigger and still handled by a person. why would a turret be so efficient if its owner is not even around?

Some tech for SGC in the game shouldn't even exist if you base it on the SG series, BUT if it is based on the series, SL should have that cannon to protect the gate from dirty invaders like the Tau'ri

P.S. Quack, I love your tactician drawing skills.. it makes me want to be part of the team... and eat bread.
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Old 04-16-2010, 03:55 PM   #110
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Quote:
Originally Posted by DeliveryKing View Post
I'm surprised by all the people bashing the sci gas. I play almost exclusively soldier, sniper, jaffa. The other 3 classes don't require you to aim to get kills which just feels bizarre to me. But, "the gas obscures our view of the turret"? What about "the hand device obscures our view of the goauld, and stops us in place, and lowers mouse sensitivity!". Or, "the ashrak can stab me in the heel and run for it, whether or not she escapes all depends on my teammates ability to aim", something that ashy never has to worry about. Let's face it people, the System Lords have it pretty good.

That said, I still think the turrets could use a tweak, nothing major, even something like making the pucks more susceptible to splash damage would do wonders.

Really??? I play as a Goa'uld all the time and never have I ever observed any of these things happening to SGC. The hand device has never stopped an SGC in place. Every kill I made I had to follow chase and hope for the best that is not the image of being held in place. Also when you have an SGC jumping trying to break the hold it really does not come across as being held in place. The System Lords don't have it s good as you have fooled yourself into believeing
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Old 04-16-2010, 03:58 PM   #111
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i have to agree with atlas here ive chased a guy across pira with the connection intact and practically hugging him nothing happening to him. i finally died when a smarter teammate of his used his nade launcher.

all the while i was like " did i forget to change my duracell batteries to my hand blaster?" " maybe i should change to energizer "

though i will say it works most of the time just sometimes it says screw you
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Old 04-16-2010, 04:06 PM   #112
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Mai'tac Quack, now I am hungry.

But I like your drawing.

I think I have some bread somewhere, but I have servants to bring me food, so I don't actually know where the kitchen is, so I can't go there to check.
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Old 04-16-2010, 04:09 PM   #113
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Ok, I may have exaggerated a bit obviously you don't come to a complete stop. But you move far slower than walking speed regardless of your stamina level. If a goauld is able to get close to, you aren't going to get away even if you manage to break the connection briefly by shooting him. Your only hope is your teammates.

Quack I would call that a bug, if you ran across Whiteout zapping a guy he should have been dead not to mention slowed. I have seen some weird instances where a goauld will be standing next to me firing away, I'll hear the ribbon device going off, but no beam and no damage. It's possible he saw the beam and was no doubt, frustrated.
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Old 04-16-2010, 04:45 PM   #114
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I think the turrets are balanced fine as long as I dont run into them. While scientists can place them in tricky places, if can get a scientist alone as a Jaffa they are done. If I run in as a team and take out the turrets without taking too much damage then I can easily mop up the remaining troops.

Theyre balanced well in that they are a big part of the game, if that was the intention. It seems to me that fighting the SGC is easy if they have no scientists, and is very difficult if they do have scientists. While that is "balanced" it most certainly leaves room for tweaking.

One tweak I would like to see is have it rotate slower, this would force the sci to place them more strategically so that they are facing the right away, to me it dosnt sit right that they can instantly face the other direction
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Old 04-16-2010, 05:05 PM   #115
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Quote:
Originally Posted by TheMadDoctor View Post
Actually Rivalen, SGC have some heavy artillery on each side of the gate, which are not turrets and are handled by a person.

SL have cannons, look like a staff but bigger and still handled by a person. why would a turret be so efficient if its owner is not even around?

Some tech for SGC in the game shouldn't even exist if you base it on the SG series, BUT if it is based on the series, SL should have that cannon to protect the gate from dirty invaders like the Tau'ri

P.S. Quack, I love your tactician drawing skills.. it makes me want to be part of the team... and eat bread.
Ya i was basing my quote from a more game-play based perspective, if it was based on the series the SGC could have say; the Sodan Cloak (despite the radiation/mutating bugs) and conceivably some SGC (such as Carter) could use the Goa'uld Ribbon and Healing devices, and there is no reason why a Jaffa can't use P-90s (aside from SGC weapons not being considered "true weapons"). My point being that if, making them equal is taken to far they could easily become mirror images of each other.
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Old 04-17-2010, 02:28 AM   #116
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Quote:
Originally Posted by DeliveryKing View Post
I'm surprised by all the people bashing the sci gas. I play almost exclusively soldier, sniper, jaffa. The other 3 classes don't require you to aim to get kills which just feels bizarre to me. But, "the gas obscures our view of the turret"? What about "the hand device obscures our view of the goauld, and stops us in place, and lowers mouse sensitivity!". Or, "the ashrak can stab me in the heel and run for it, whether or not she escapes all depends on my teammates ability to aim", something that ashy never has to worry about. Let's face it people, the System Lords have it pretty good.
LOL

You definitely need to aim the hand device to do anything. Usually directly at their head. I'd wager it is the most difficult weapon to aim in the game (or maybe to use since it bugs out a lot)
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Old 04-17-2010, 05:08 AM   #117
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I voted no since they rotate too fast. Easily apparent on amarna on the right side corridor twds SGC base where smart scientists always place them back facing the little barricade making then un-backstabable and dif to kill no matter the situation
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Old 04-17-2010, 08:04 AM   #118
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I personally don't mind the turrets that much anymore. If you can deal with them, they're easy. It's when there's one right next to the other that's irritating, as an Ash'rak can't get to it. They have a fairly long range, so sometimes as a Jaffa you have to take a hit or two. But regardless, they add a sense of added danger to playing than just worryiong about another man with a gun.

Although, I will say this... My stats show some evidence.
Scientist Hits: 114.40%
Ash'rak Hits: 42.58%
http://www.sgrstats.com/player_stats/classes/4636/
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Old 04-17-2010, 10:25 AM   #119
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Last evening there was a war on Amarna, 6 scientists and 2 soldiers vs 6 system lords, actually I did enjoy that fight, the players were obviously noobs because we succeed to win anyway (or by extreme luck), but the feeling of destroying multiple turrets and SGC at the same time is something someone should experience few times in their game time

And earlier that evening there was also a identical situation on Piramess, was fun to rush the place filled with turrets, grabbing the core and make a blasting exit for the win!

P.S.: how the **** can you manage to fire less shots than hits? hehe
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Old 04-17-2010, 12:43 PM   #120
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lol, cause each poison hit counts as a hit, so you fire one poison, and get 7 hits, i think...
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Old 04-18-2010, 10:11 PM   #121
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I am a noob in this game, and personally, I find scientists to be creations of sokar.

The turrets, the poison (no hair metal ) the turrets...

I find when playing against scientists, who are not the same low caliber as myself, I get my butt handed to me, with seconds...

Personally I would like to see the one-hit-kills staffs of the tv show heh heh heh (not exactly fair, but hey! we're gods!)
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Old 04-23-2010, 06:58 PM   #122
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Well, my experience is that, yes turrets right now are overpowered. It auto aim, and select the weaker.. kinda sad.. even a goauld with his shield cannot protect a weaker Ashrak .. When I play sgc, i always take the scientist class for turrets, because it's a easy way to kill players.. and I know it.. so yeah.. overpowered !
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Old 04-23-2010, 07:15 PM   #123
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When I first started playing this game, I thought the sci was the most powerful class known to man, undefeatable and invincible.

After playing the game for 100 hours or so, you learn how to deal with things. As a result, my Kill/Death ratio has gone from less than 1 in most games to greater than 1 in most games.

If anything, I think the only tweaks I would suggest now would be to increase the time between poison and turret placements by about 5 to 10 seconds, and award 1 point for killing a turret.

I still get annoyed when I am killed by poison or a turret, but once I know where the turret is, it generally doesnt last much longer!
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Old 04-23-2010, 09:17 PM   #124
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When I first started playing this game, I thought the sci was the most powerful class known to man, undefeatable and invincible.
Played correctly they are. God forbid if someone with low ping went about and mastered the class..
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Old 04-23-2010, 11:11 PM   #125
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Played correctly they are. God forbid if someone with low ping went about and mastered the class..
...

...
Hi!!!

alright, alright, i havent quite mastered it, but im getting there, at the very least i know how to heal like a pro!
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