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View Poll Results: How do you feel about the red X?
I like the red X, it should stay as is. 10 25.00%
The red X is good, but it should be removed from melee attacks. 27 67.50%
The red X should take a hike. (I miss being able to cheat) 3 7.50%
Voters: 40. This poll is closed

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Old 06-26-2010, 04:38 PM   #1
ColYoung
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Default The Infamous Red X

If this has been posted before then i apologize, i just wanted to bring this to the attention of devs if it has not already been brought up.

First off i want to acknowledge the fact that i understand and approve of the reasoning behind, and the addition of the red x to the game, BUT i am noticing a few issues.

1) Jaffa can no longer melee when the target is against a will.

2) Ashrak also has the above issue. (for Ashrak this only happens part of the time)

3) Jaffa can not shoot the ground beneath them even though staff not touching the ground.
(EDIT: This is was an unfair advantage that was removed by the red X. My opinion has changed. Thanks for pointing that out Orgcon )

thanks for reading.
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Old 06-26-2010, 04:44 PM   #2
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All legitimate reasons why the 'red X' was added.

Soldiers can't shoot the floor below them cause they die if they do, While Jaffas aren't effected by their own AOE damage! That was an unfair advantage thats been nerfed by the red X.

I believe the melee issue is being looked into, whether it'll be fixed anytime soon is unknown though.
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Old 06-26-2010, 04:51 PM   #3
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Quote:
Originally Posted by Orgcon View Post
All legitimate reasons why the 'red X' was added.

Soldiers can't shoot the floor below them cause they die if they do, While Jaffas aren't effected by their own AOE damage! That was an unfair advantage thats been nerfed by the red X.

I believe the melee issue is being looked into, whether it'll be fixed anytime soon is unknown though.
thats very true i forgot about SGC taking self damage from the nade launcher and the jaffa not from the staff blast. im going to edit my above post. great observation.
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Old 06-26-2010, 05:01 PM   #4
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I think it is a good idea implemented poorly, that wasn't an option so no vote.
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Old 06-26-2010, 09:02 PM   #5
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i find your poll worded in such a way that disliking the red x is equal to cheating...=no vote..
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Old 06-26-2010, 09:05 PM   #6
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Originally Posted by seros View Post
i find your poll worded in such a way that disliking the red x is equal to cheating...=no vote..
lol it was just a joke, i know alot of people honest to god just do not like the red X and thats ok to. dont worry about it.
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Old 06-26-2010, 09:40 PM   #7
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I'm indifferent, I think it has helped immensely, but I can empathize the 'enemy pinned against a wall' issue and having an intrusive red X thrown at you when you should be able to kill your enemy in this instance.

Same applies to shooting at the floor, the only time I do this is when I'm right next to a turret either trying to batter it or shoot it and I get flagged a red card for trying to do so. Very annoying especially when the turret shreds you and you're unable to shoot/batter.

But in all the red x is great.
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Old 06-26-2010, 09:40 PM   #8
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You can still shoot at your feet you just have to know how to do it now
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Old 06-26-2010, 11:16 PM   #9
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Has they stated, I learned to play with the X, still some flukes but I can still manage to kill by thousands.
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Old 06-26-2010, 11:17 PM   #10
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Quote:
Originally Posted by Orgcon View Post
All legitimate reasons why the 'red X' was added.

Soldiers can't shoot the floor below them cause they die if they do, While Jaffas aren't effected by their own AOE damage! That was an unfair advantage thats been nerfed by the red X.

I believe the melee issue is being looked into, whether it'll be fixed anytime soon is unknown though.
is it only the nades you can not shoot under you or is the bullets as well?

so if you cane use 1 weapon under you and the jaffa have no weapon wouldnt that be an advantage for the solidiers?
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Old 06-27-2010, 01:09 AM   #11
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I voted it should be removed for melee/Ashrak.

One of the issues with red x, is to stop people shooting through object, that would give them a hiding benefit. Basically not be able to be shot back at.

One of the issues with the Jaffa Melee and Ashrak, is that you have to be on top of the target to to use your attack, not (like the red x exploit of being the other side of the map shooting through a wall). The issue with melee is that anything that is up against a wall makes it impossible to get close enough to hit without getting the red x.

Now there are several solution to this.

1 - Remove the ability of turrets/heath stations from being spawned near walls.
2 - Remove the red x for melee attacks.

Personally I would prefer option2 as this would have less impact on overall play.
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Old 06-27-2010, 01:12 AM   #12
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One thing i think is kinda funny, Jaffa get the red X a lot because of the staff being so long (think this has been adjusted since the patch, doesnt seem so bad), yet you have to be so close to melee

I wouldnt mind seeing the melee range extended slightly and solider/scientist given a pistol/butt whip to the face or pouch.
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Old 06-27-2010, 06:29 AM   #13
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i have no problem with the red x, in principle. i did not cheat before, i know some did, and i'm glad to see it stop. (although it is still possible to shoot through walls in one certain situation...)
BUT THE DELAY......thats the big problem. it needs to be instant off when you're clear. i'm sure if that was option 4 in the poll, it would be winning.
for the moment though, i'm dealing with it. nothing, i repeat, nothing will stop me from kekking those tars. so you tell em i'm coming, and a certain unpleasant afterlife is coming with me. X X
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Old 06-27-2010, 10:55 AM   #14
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Quote:
Originally Posted by blevok View Post
i have no problem with the red x, in principle. i did not cheat before, i know some did, and i'm glad to see it stop. (although it is still possible to shoot through walls in one certain situation...)
BUT THE DELAY......thats the big problem. it needs to be instant off when you're clear. i'm sure if that was option 4 in the poll, it would be winning.
for the moment though, i'm dealing with it. nothing, i repeat, nothing will stop me from kekking those tars. so you tell em i'm coming, and a certain unpleasant afterlife is coming with me. X X
i have never encountered the delay (although i have heard a great deal about it) i simply forgot about it when i made this pole. i should have had that be an option or added it to option 2. my bad. lol

But i do know that alot of people are having issues with red x delay and that needs to be addressed as well.
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Old 06-28-2010, 07:21 AM   #15
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I have tried to stay away from the walls when possible. The delay/red x is annoying when engaged in close quarter combat with objects/walls in the way. Unless i am playing SGC it usually requires me to retreat to a better area as the advantage goes to the SGC. As for not shooting through walls and the shield, I don't think this was a proper resolution to the issue. It feels like this was a temporary patch till the issue can be fully resolved.
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Old 06-28-2010, 07:29 AM   #16
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Quote:
Originally Posted by seros View Post
is it only the nades you can not shoot under you or is the bullets as well?

so if you cane use 1 weapon under you and the jaffa have no weapon wouldnt that be an advantage for the solidiers?
Bullets don't cause AOE damage like the staff weapon or nade launcher! So shooting bullets at the floor under you or the person in front of you is just a waste of bullets, and you'd look like an idiot!

If thats your idea of an advantage then by all means complain! I'm sure the Devs could do with a laugh
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Old 06-28-2010, 08:22 AM   #17
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Quote:
Originally Posted by Orgcon View Post
Bullets don't cause AOE damage like the staff weapon or nade launcher! So shooting bullets at the floor under you or the person in front of you is just a waste of bullets, and you'd look like an idiot!

If thats your idea of an advantage then by all means complain! I'm sure the Devs could do with a laugh

but you can bunny hop and shoot at the ground when an ashark is spotted i still get a delay when a sci is running up to poison and try to shoot down, also melee does not work when there to close.
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Old 06-28-2010, 09:36 AM   #18
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Quote:
Originally Posted by Orgcon View Post
Soldiers can't shoot the floor below them cause they die if they do, While Jaffas aren't effected by their own AOE damage! That was an unfair advantage thats been nerfed by the red X.
The Jaffa AOE used to cause harm to the Jaffa but it was removed later on.
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Old 06-28-2010, 09:46 AM   #19
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does anyone have a list of what friendly fire there actually is in SGR, it would be interesting to see what people actually say to this,......
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Old 06-28-2010, 09:50 AM   #20
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Quote:
Originally Posted by Supremeaaron View Post
The Jaffa AOE used to cause harm to the Jaffa but it was removed later on.
The reason that there is friendly fire on nade launcher is that it can be used for nade jumping, without damage there would be no jump.
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Old 06-28-2010, 11:25 AM   #21
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Are there any video tutorials on this near mythical nade jumping?

I've got the basic jist of sprint forward, jump, turn 180° and fire nade, but I've never got it to work. I've never seen anyone else do it either!

Or is it sprint forward, turn 180°, jump and fire nade? O_o
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Old 06-28-2010, 02:04 PM   #22
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Quote:
Originally Posted by Orgcon View Post
Are there any video tutorials on this near mythical nade jumping?

I've got the basic jist of sprint forward, jump, turn 180° and fire nade, but I've never got it to work. I've never seen anyone else do it either!

Or is it sprint forward, turn 180°, jump and fire nade? O_o
lol back before they made it so you cant leave the spawn before other players get there i used to just go explore the maps. i was able to nade jump myself onto a ledge in piramess and i tried for about 20 minutes to nade jump into the secret room on amarna (never was able to get there). it works it just takes near perfect timing.
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Old 06-29-2010, 01:40 PM   #23
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Quote:
Originally Posted by yellowperil View Post
I voted it should be removed for melee/Ashrak.

One of the issues with red x, is to stop people shooting through object, that would give them a hiding benefit. Basically not be able to be shot back at.

One of the issues with the Jaffa Melee and Ashrak, is that you have to be on top of the target to to use your attack, not (like the red x exploit of being the other side of the map shooting through a wall). The issue with melee is that anything that is up against a wall makes it impossible to get close enough to hit without getting the red x.

Now there are several solution to this.

1 - Remove the ability of turrets/heath stations from being spawned near walls.
2 - Remove the red x for melee attacks.

Personally I would prefer option2 as this would have less impact on overall play.
As my primary class is Ashrak I agree with option 2. I had 7 backstabs that failed last night in a 3v1 situation that I would have taken out all three if it were not for the red x. I only managed 1 of 3 due to it.
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