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Old 02-20-2010, 06:24 AM   #26
foxandthehen
 
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I love it personally, when I spawn and there is camping going on outside. I'm totally like; "humm, what class should I be to deal with this?" Its one of the few highlights of this game for me. Never takes too long to fix it and only happens when your team is loosing, so to stop the spawn point camping, think smart and start winning.
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Old 02-20-2010, 11:59 AM   #27
AmonKahn
 
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All I ask is for some good sports. Is it really any fun to get a kill when its so easy as "door opens, spam poison, watch as turret does all the work?"

On more than one occasion I've played on Amarna where the SGC is pushed back to spawn and the SL start slaughtering. And many times a few people on the SL will tell the others to pull back and give the SGC a chance to regroup.

Why? Because they were being good sports and trying to make the game fun for us all.

And for those of you who are saying "act as a team to take out the camp!" Easier said then done, its painfully difficult to organize players in any online game, even harder when not everyone is set up on TS3.

Also, it was two specific players I caught doing this, and I was tempted to call them out here, but realized it would be petty and accomplish nothing. I did think it was strange that both were in the same command, however.

Last edited by AmonKahn : 02-20-2010 at 12:06 PM.
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Old 02-20-2010, 12:17 PM   #28
Arrakeyn
 
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Quote:
Originally Posted by AmonRa View Post
All I ask is for some good sports. Is it really any fun to get a kill when its so easy as "door opens, spam poison, watch as turret does all the work?"

On more than one occasion I've played on Amarna where the SGC is pushed back to spawn and the SL start slaughtering. And many times a few people on the SL will tell the others to pull back and give the SGC a chance to regroup.

Why? Because they were being good sports and trying to make the game fun for us all.

And for those of you who are saying "act as a team to take out the camp!" Easier said then done, its painfully difficult to organize players in any online game, even harder when not everyone is set up on TS3.

Also, it was two specific players I caught doing this, and I was tempted to call them out here, but realized it would be petty and accomplish nothing. I did think it was strange that both were in the same command, however.
AmonRa,

I agree with the sentiment of good sportsmanship. Completely and utterly.

However, in playing Whiteout yesterday, I saw a number of snipers camping just inside the doorway of the SGC spawn..using the door as an auto shield after coming under duress...

Is attacking them spawn camping in this case? What choice is left but to suppress the entrance way? As long as a person can attack out of a space it's fair to attack into it.

I may not like this as a general sportmanship issue but the fact remains the maps were designed in a fashion to shield the spawns from attacks until the doors open. And if people are going to attack out of the spawn areas, firing into them is fair game too.

As I said, I agree with your sentiment entirely, but I think the maps are set up in such a fashion as to necessitate this to some degree. Whiteout cannot be done without suppressing either sides spawn point as the spawn entries are literally guarding the objective area. That's the reality of the map design.
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Old 02-20-2010, 12:28 PM   #29
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The situation you are talking about, and the one I am talking about, is completely different.

The commandos were being cheap, and necessitated your suppression. I've had to do the same think myself. But you didn't sit right in front of the door and repeatedly kill people as they spawned, did you? I didn't, and I don't.

There is a difference.
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Old 02-20-2010, 12:28 PM   #30
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I played a SGC map, we pushed the SL back too control of the facility and set up base in the gate room picking of people who came in, just like in the show.

but the SL worked together had jaffas come through throwing their stung nades and taking cover to take out the turrets while a ash got in the back and picked out a couple of people because they were concentrating on the jaffa and in the end the SL managed to push us out of the gate room and took the fight back to the centre of the map.

the sad thing was the SL had a disadvantage because too many players quit instead of working together, if your stuck tell your team to group up and take it together, remember they have further to run back than you.

the same as if you are playing SGC on the SGC map and they are camping outside the doors throw smoke nades down in the doors so your in the open before they can see you, and it works even better if you have some1 still providing cover with smoke nades when you break cover.

it's not impossible to break a spawn camp it's just most players would rather run of crying and take their ball in, instead of sucking it up and working out a way out.
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Old 02-20-2010, 02:52 PM   #31
Arrakeyn
 
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Quote:
Originally Posted by AmonRa View Post
The situation you are talking about, and the one I am talking about, is completely different.

The commandos were being cheap, and necessitated your suppression. I've had to do the same think myself. But you didn't sit right in front of the door and repeatedly kill people as they spawned, did you? I didn't, and I don't.

There is a difference.
Distinction noted.

And I understand more what you are arguing against now as well. As i said previously, the sentiment I agree with wholeheartedly, I just wanted to be sure you were accounting for the other cases and clearly, you are.
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Old 02-21-2010, 07:52 PM   #32
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If anyone cares here's my views on spawn camping:

Piramess - Totally lame to camp outside the doors but it can be a valuable tactic for capturing the flag (if you are blocking for your team to get the flag, not just there to rack up kill points). To stay there after the flag has been taken is extra lame (people talking about lore...go assist your teammate as they run it back; dont let them go alone).

Earth - This gametype tells you where to go. I ask my teammates to not go past the final objective and into their spawns (SL wants nothing more than to keep the tauri from blowing up the mountain) so I expect SGC to not do the same and come setup turrets and camp right outside the gate. I think lore should be forgotten a little here since capturing the gateroom is not one of the domination points. If it helps just imagine that you have your orders and they say nothing about the gateroom; capture the dialing computers and hold them.

Amarna - This is a deathmatch. Your goal is to kill. There's no objective but to kill. The only thing you can kill walks out of doors at the other end of the map. If you get to the other end of the map then stay there and kill until you die.
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