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View Poll Results: Is the Poison Overpowered?
Yes, I believe it is OP 25 43.10%
No, I do not believe it is OP 33 56.90%
Voters: 58. You have already voted on this poll

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Old 04-15-2010, 02:03 AM   #1
ShaneE
 
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Lightbulb Sci Poison - OP or Not?

Hi All,

I thought I would make this poll since there is one discussing the Turret. The poison I believe is much more evil than the Turret. And when both are combined, it makes it **** near impossible to kill a Sci and anyone around them.

Not to mention if there are more than one sci.

Vote here and discuss it in more detail.
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Old 04-15-2010, 02:06 AM   #2
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It should have dmg reduced & be curable by goauld heal.

That said it didnt feel OP while playing sci lol. Just when playing against or with them. Possibly the biggest kill steal culprit of them all imo.
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Old 04-15-2010, 02:11 AM   #3
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Maybe reduce the range at least. Once I saw someone getting poisoned when he was 2-4 meters from the cloud. I got poisoned too, because I was 2-4 meter behind him.
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Old 04-15-2010, 02:32 AM   #4
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*edit* Never mind read the title wrong.

I would agree that Scientist poison is OP. Also does it stack with other poisons? If so what the **** CME.
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Old 04-15-2010, 03:27 AM   #5
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as far as i'm concerned, the poison is the one thing that should just be done away with altogether. maybe if it was used honorably for defensive purposes it wouldn't be so bad, but 95% of the times i see scientists using poison, they do it in an extremely cowardly way. they sprint up close, spray poison, then run away and hide, then they do it again and again and again, all to rack up kills. i actually have a lot of respect for scientists that use their sidearm and only use poison when being chased, but the ones that use poison and turrets as their primary weapons obviously aren't very good so they have to use their huge advantages to get more kills when they should be healing their teammates.
i don't play sgc much, but i'd imagine the other tau'ri don't like the scientists much either. for example, i'm having a heated battle with a soldier, we've both scored many hits on each other, both about dead, and a scientist runs up, drops poison or a turret, then runs and hides, and gets the kill. they can be in another room, or even dead, and still get the kill. i see it happen like that many many times.
i don't understand how the poison even got into the game. we've heard the furlings mentioned more times than we've seen poison used. the scientists should have got a p90 or a zat instead.
if you can't tell, i feel pretty strongly about this. and it's not because i don't like being killed, it's because it's not true to the spirit of stargate.
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Old 04-15-2010, 03:39 AM   #6
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I voted no, if you work as a team or are able to pin the scientist away from their turret, the scientist is dead in the water essentially.

If you have a smart ashrak, they NEED to use the secondary weapon! that secondary stops the enemy in their tracks from running. It as well gives the ashrak health from the sci's stamina that is left over.

Teamwork is a must. Seen it happen so many times of the SL/SGC just rushing in one after the other and just dieing.
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Old 04-15-2010, 04:55 AM   #7
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I voted yes, as I feel the problem with the poison is actually 2 factor based.

1 - damage over time
2 - visual impaired whilst poisoned

Now I would say either get one rid of one or the other.

If your poisoned in a confined space it is near impossible to see where you are going, never mind continue attacking someone, when all you see is complete green everywhere.

My proposal, reduce either the amount of damage done each click, or remove the visuals....
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Old 04-15-2010, 05:27 AM   #8
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Quote:
Originally Posted by yellowperil View Post
I voted yes, as I feel the problem with the poison is actually 2 factor based.

1 - damage over time
2 - visual impaired whilst poisoned

Now I would say either get one rid of one or the other.

If your poisoned in a confined space it is near impossible to see where you are going, never mind continue attacking someone, when all you see is complete green everywhere.

My proposal, reduce either the amount of damage done each click, or remove the visuals....
Exactly! Several times, when playing jaffa, a scientist has run up to me from behind and poisoned me, and I can't hit him/her back because when I turn around, he/she has ran to a safe distance where I can't hit him/her because i can barley see.
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Old 04-15-2010, 05:58 AM   #9
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Quote:
Originally Posted by Supremeaaron View Post
Also does it stack with other poisons? If so what the **** CME.
It sure does seem that way. Last time I was playing I was a full health jaffa charging into a mob of sci's (having fun with melee only). Three sci's hit their poison on me at once and I died before I could get three whacks in on them. There were no turrets around and I heard no other gunfire....just freakin poison...or maybe I got sniped. I dunno.
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Old 04-15-2010, 06:45 AM   #10
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I say no. I die to it a lot, but I think it is fine if the turret gets tweaked. The poison is a direct attack controlled by the player.
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Old 04-15-2010, 07:01 AM   #11
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Quote:
Originally Posted by Fumbles View Post
I say no. I die to it a lot, but I think it is fine if the turret gets tweaked. The poison is a direct attack controlled by the player.
What about the pistol they have...just saying.
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Old 04-15-2010, 07:44 AM   #12
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This thread is a joke? All like modify the turret for other worst turret, and now say with the poison are OPż? ITS A F**Ing joke?

Ashrak is overpowered by her cloack and the multiples bug he has, Goauld are overpowered with her shield and the hand device and goauld are overpowered, he makes 75 of damage and flash the SGC and have 250 hp...

Quote:
Originally Posted by Supremeaaron View Post
What about the pistol they have...just saying.
The pistol makes 10 of damage.... and only have 15 bullets...
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Old 04-15-2010, 08:08 AM   #13
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Quote:
Originally Posted by Supremeaaron View Post
What about the pistol they have...just saying.
Who uses that? Seriously only a few scientists use it regularly.

My Scientist death ratios:

Beretta 58 times 07%
Poison 346 times 44%
Turret 385 times 49%
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Old 04-15-2010, 08:16 AM   #14
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I didn't vote. My only issue would be it should only have the DoT effect while in the cloud. Once you move away it should stop. And if you move back into it before the cloud dissipates you get the dot again.
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Old 04-15-2010, 08:16 AM   #15
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Quote:
Originally Posted by Fumbles View Post
Who uses that? Seriously only a few scientists use it regularly.

My Scientist death ratios:

Beretta 58 times 07%
Poison 346 times 44%
Turret 385 times 49%
I agree the Sci hardly uses the pistol, I hardly use it.
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Old 04-15-2010, 08:26 AM   #16
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Quote:
Originally Posted by yellowperil View Post
I voted yes, as I feel the problem with the poison is actually 2 factor based.

1 - damage over time
2 - visual impaired whilst poisoned

Now I would say either get one rid of one or the other.

If your poisoned in a confined space it is near impossible to see where you are going, never mind continue attacking someone, when all you see is complete green everywhere.

My proposal, reduce either the amount of damage done each click, or remove the visuals....
Jaffa flash grenades remove all sight. Many SGC end up running into a wall until dead or the flash subsides. The Gould also remove much of your view and slow you down. The Ashrak cause a green dot in the middle of the Commandos scope when using their second ability. Each side has pros and cons. Many of us have strong opinions as to whom and what are stronger and weaker, and the opposite side of that is the person saying learn to play if you can't kill X Y or Z.
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Old 04-15-2010, 10:57 AM   #17
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i dont think the poison itself is OP, but combined with the turret, the scientist is OP.
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Old 04-15-2010, 11:04 AM   #18
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The big issues here is not which side is OP, but who can cooperate with their team mates. If voice chat was added it would change the game because it would allow for easy cooperation, which is whats needed more than balacing at this point.

Even if something is a little OP who cares? Its a cheap 3rd person shooter with the stargate franchise slapped on the side of it. It's not like any game has a truly perfect balance. Even if a game did people would still find something to ***** about.
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Old 04-15-2010, 11:06 AM   #19
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Voted no, I'm fairly certain the poison does not stack and it really doesn't do that much damage. I know I sometimes will intentionally dash through a poison I could have avoided because it means getting a kill.

What's more, 2 of the 3 classes on the System Lords basically only require you to hit the right timezone, while 2 of the 3 classes on SGC need pinpoint accuracy to get kills. Let's not nerf the SGC's one equalizer too harshly.
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Old 04-15-2010, 11:15 AM   #20
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voted no cuz well only kamikaze against people i know dont know how to defend themselves and when i have backup xD and by backup i mean a -banana-


the kami technique doesnt work very well on certain people who know what to do. i.e

lilabydos = she sucks *no pun intended* the energy out of you
capt. Kirk
he sets his phasers to stun. dun mess with the stun phaser



though i will admit the cloud is hard as heck to see through. i always get turned around xD
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Old 04-15-2010, 11:30 AM   #21
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Quote:
Originally Posted by Maddog View Post
I agree the Sci hardly uses the pistol, I hardly use it.

I use mine all the time as many an Ashrak can attest to on this forum
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Old 04-15-2010, 11:37 AM   #22
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Quote:
Originally Posted by Prevch View Post
I use mine all the time as many an Ashrak can attest to on this forum
You were one of the reasons I used "few" rather then "no".
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Old 04-15-2010, 11:45 AM   #23
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Quote:
Originally Posted by quack.bigduck View Post
voted no cuz well only kamikaze against people i know dont know how to defend themselves and when i have backup xD and by backup i mean a -banana-


the kami technique doesnt work very well on certain people who know what to do. i.e

lilabydos = she sucks *no pun intended* the energy out of you
capt. Kirt
he sets his phasers to stun. dun mess with the stun phaser

[IMG tags automatically removed, click here for image]

though i will admit the cloud is hard as heck to see through. i always get turned around xD
This post is win xD

btw, its possible to kill a jaffa with only a 9mm, kiting, and a whole lot of patience!
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Old 04-15-2010, 12:08 PM   #24
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Quote:
Originally Posted by Fumbles View Post
You were one of the reasons I used "few" rather then "no".
That a boy!
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Old 04-15-2010, 12:28 PM   #25
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lemme put the pistol in a bit of perspective... poison too: pistol does 10dmg for 15 shots, that's 150dmg if they all hit!!! now, to a Goa'uld or an ashrak, that's a death sentence (only 175 hp total!) since they probably got poisoned too. this is fine though, hardly any scis use the pistol. poison is the only weapon in the game that continues to do damage after one hit, and it does a grand total of 77 damage after getting hit once! does damage to other teammates too, if they even touch you. if they just changed poison mechanics a bit, it'd be fine (like say, 11dps when in the cloud, drops to 4dps out of the cloud? just somethin to make it less OP)
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