Stargate Resistance Game Site | Support Forums | Contact Us

Go Back   Stargate Worlds Game Forums > Stargate Resistance > General Discussion
Welcome, blevok.
You last visited: Today at 04:24 PM
Private Messages: Unread 0, Total 22.
User CP FAQ Members List Calendar New Posts Quick Links Log Out

View Poll Results: Is the Poison Overpowered?
Yes, I believe it is OP 25 43.10%
No, I do not believe it is OP 33 56.90%
Voters: 58. You have already voted on this poll

Post New Thread Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 04-15-2010, 03:24 PM   #26
FireWraith
Officer of [SL]
 
FireWraith's Avatar
 
Join Date: Mar 2010
Location: Boston, MA
Default

or 11 dmg 1st second, 9 2nd, then 7, 5, 3, and then 1, or something similar to that, so over time you take less damage every second. maybe 11 for 1st 2 seconds, then 2 less per second. that would be 47 damage. Not sure what exact numbers would be used, but something like that.
__________________


I know its confusing, but... I'm an officer in [SL] (due to the RP there), but my SGR clan is 5th... if that makes any sense...
FireWraith is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 03:28 PM   #27
ALIENSPAIN
 
ALIENSPAIN's Avatar
 
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
Default

Or maybe the damage stay constant on 20 during the normal time and can change or erase the turret all u like ^^

First dont change nothing, but if all like change something change or the poison or the turret, but both NO!
__________________


Steam: AgamenonAtreides // Clan: Time Masters (TM)
ALIENSPAIN is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 03:42 PM   #28
Daniel_Jackson_
 
Daniel_Jackson_'s Avatar
 
Join Date: Jul 2009
Location: Louisiana, USA
Default

Quote:
Originally Posted by FireWraith View Post
or 11 dmg 1st second, 9 2nd, then 7, 5, 3, and then 1, or something similar to that, so over time you take less damage every second. maybe 11 for 1st 2 seconds, then 2 less per second. that would be 47 damage. Not sure what exact numbers would be used, but something like that.
see, i like this. maybe you garner an "immunity" to poison over time, like the devs said....
"Due to the rampant use of poisons the System Lords have developed a resistance" - Gabriel_FS, Patch Notes 1.1.2.1
__________________

^the many deaths of Dr_Jackson! (I at 5:50)
"What the h*** does 'kree' mean?" "Well, actually, it means a lot of things. Loosely translated it means 'Attention', 'Listen up', 'Concentrate'." "'Yoo-hoo'?" "Yes, in a matter of speaking."
Daniel Jackson responding to Jack O'Neill
Daniel_Jackson_ is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 04:02 PM   #29
Supremeaaron
Officer of [SGUK-1] / SGGamingInfo
 
Supremeaaron's Avatar
 
Join Date: Mar 2007
Location: Dublin, Ireland
Default

I think maybe the Goa'uld should take less damage from it if they have a shield up.
__________________

Ahhhh smiknak
----------------------------------------------------
SGGaminginfo | SGGamingInfo Forums
-----------------------------------------------------
Supremeaaron is online now Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 04:08 PM   #30
SG1-LtJones
 
Join Date: Apr 2010
Default

This is the only thing that stinks in a class based game. The nerfing of classes.

Things in the game are pretty balanced if you ask me. Even the class that can make themselves invisible for the most part.
__________________

SG1-LtJones is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 04:16 PM   #31
Weapon X
 
Weapon X's Avatar
 
Join Date: Jan 2007
Location: Naitu
Default

Heal needs to cure poison no but but waa i play sci crap plz..

Annoying as **** having to self heal before 30pecent life just to survive 1 poison attack. Especially if the sci is already dead.

Playing as a sci also there is now way u can go toe to toe with Sl just using pistol. Hence the " cowardly " hit and run technique. Whats pitiful is the ones that dont follow up with pistol. Unless of course its a goauld.

So either make heal cure it or reduce the tick dmg.

Edit: Judging by the poll it might need to be reworded. Like should it be tweaked or leave as is.
__________________

'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.'

Last edited by Weapon X : 04-15-2010 at 05:15 PM.
Weapon X is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 05:30 PM   #32
Punishr
 
Punishr's Avatar
 
Join Date: Feb 2010
Default

Most of the time im an Ash'Rak i dont believe its OP at all so i voted for Not Op, Heres my reasoning.

Poison ON ITS OWN is not OP combined with things such as the turret and things, then you may start to say they are (but imo the turret kills you before the poison clicks twice anyway).

Poison wont kill you at full health so you can easily be healed if there is a healer present, the only thing Poison does too me is annoy the crap out of me especially if a random poison cloud gets dropped at the best time and then the sci craps his pants that someone just spawned in his gas giant, also it annoys me when ur running around looking for a healer and have half a bar then run around a corner and a sci sprays you with greeness pleasure and you die before you even catch a glimpse of whats going on.

So i wouldnt say Poison is OP on its own, i can see how it would be OP combining it with things but Poison on its own is not OP, just annoying.
__________________


Ashrak:
Kills - 2228
Deaths - 844

Last edited by Punishr : 04-15-2010 at 05:33 PM.
Punishr is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 05:55 PM   #33
ShaneE
 
Join Date: Mar 2010
Location: Victoria, Australia
Default

I personally think the only thing that needs to be changed with the Poison is the time between spraying.

Quite often I will be chasing down a sci trying to kill them after getting poisoned, but because there are only about 10 to 15s between sprays, I cop another hit before they die. As an Ashrak, two hits of the poison is almost death unless there are bonus hp.
__________________
My blade will taste blood


In Game Name: [SL]ShaneE
Clan: The System Lords
Fav Class: Ashrak
ShaneE is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 07:42 PM   #34
CaptainKirk
 
CaptainKirk's Avatar
 
Join Date: Feb 2010
Location: Canada
Default

whats the worst thing ever is that it takes atleast 1 second for goa'uld heals to kick in, while poison begins the second it hits! So many times I'll find myself or someone at low health and I start healing them, but somehow the poison kills them before the heals even begin. Plus poison does 11 damage, self heals only do 6? You have to stand still anyways and risk getting shot, could atleast make it stronger.
__________________
Jaffa, KREE!
CaptainKirk is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 08:01 PM   #35
FireWraith
Officer of [SL]
 
FireWraith's Avatar
 
Join Date: Mar 2010
Location: Boston, MA
Default

i think that after 2 rounds of healing (not sure what to call every time your health goes up w/ a heal) the poison should be cured. A goa'uld would have to judge whether its worth it to stand still and heal themselves, or if they should keep on moving, and risk dying. Just seems to make sense
__________________


I know its confusing, but... I'm an officer in [SL] (due to the RP there), but my SGR clan is 5th... if that makes any sense...
FireWraith is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 08:54 PM   #36
Weapon X
 
Weapon X's Avatar
 
Join Date: Jan 2007
Location: Naitu
Default

Quote:
Originally Posted by CaptainKirk View Post
whats the worst thing ever is that it takes atleast 1 second for goa'uld heals to kick in, while poison begins the second it hits! So many times I'll find myself or someone at low health and I start healing them, but somehow the poison kills them before the heals even begin. Plus poison does 11 damage, self heals only do 6? You have to stand still anyways and risk getting shot, could atleast make it stronger.
This.

SL get wroughted in the healing dept and poison just rubs it in.

I would be fine with 1s healing to cure it. Also as sgc soldier it obscures our vision which is just stupid.

I think the main issue is it is the only aoe ingame that does full dmg to all targets. Better than nade and blast in that respect which is why its OP.
__________________

'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.'

Last edited by Weapon X : 04-15-2010 at 09:08 PM. Reason: Mobiles suck
Weapon X is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 10:28 PM   #37
blevok
 
blevok's Avatar
 
Join Date: Feb 2010
Location: chicago area
Default

Quote:
Originally Posted by Daniel_Jackson_ View Post
maybe you garner an "immunity" to poison over time[/url]
i like this idea. maybe full damage the first death, then reduces 25% each death until you're immune. and getting healed should stop the effects immediately.


Quote:
Originally Posted by Weapon X View Post
Playing as a sci also there is now way u can go toe to toe with Sl just using pistol. Hence the " cowardly " hit and run technique
that's why i said the scientists should have a more powerful projectile weapon. in addition to all the gadgets, carter always had her trusty p90.
__________________


Kalek shal'kek!

Clan: The System Lords
Pizza: Pepperoni

"Don't make me look foolish by allowing yourself to be murdered" -Yu
blevok is online now Report Post   Edit/Delete Message Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-15-2010, 10:47 PM   #38
Weapon X
 
Weapon X's Avatar
 
Join Date: Jan 2007
Location: Naitu
Default

I wouldnt give sci a p90 at this point. Anyway carter was more soldier in combat than anything. Now Mckay on the other hand...
__________________

'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.'
Weapon X is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-17-2010, 03:05 PM   #39
Deus Viator
 
Deus Viator's Avatar
 
Join Date: Oct 2008
Location: Wakefield, UK
Default

If we're basing theis off mckay shouldn't the gun do damage to himself?
__________________

IGN: Deus_Viator
Steam: DeusViator
Xfire: deusviator
Stats
Deus Viator is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-18-2010, 01:14 PM   #40
Xordon
 
Xordon's Avatar
 
Join Date: Aug 2009
Default

IMO if they gave SL's a aoe heal, and a turret, and increase the time between the poison spray would make the game better. Either that or give scientists a certain number of times that they can spray the poison. Kind of like commando's have 2 clay mores. Give the scientists 2 sprays per life or something.
__________________
Xordon is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-18-2010, 01:24 PM   #41
SGC:Morris
 
SGC:Morris's Avatar
 
Join Date: Aug 2006
Location: Earth
Default

Quote:
Originally Posted by CaptainKirk View Post
whats the worst thing ever is that it takes atleast 1 second for goa'uld heals to kick in, while poison begins the second it hits! So many times I'll find myself or someone at low health and I start healing them, but somehow the poison kills them before the heals even begin. Plus poison does 11 damage, self heals only do 6? You have to stand still anyways and risk getting shot, could atleast make it stronger.
But the Goulds attack is just as instant as a Scis poison. Comparing a heal to an attack isn't the issue. Now what you can say is Scis have the healing gun as well as the canister, so maybe give the gould a means of stationary healing. The Hand device does more damage than the poison, and the poison is stationary. The only thing is the DoT. The hand device you can chase down the person and keep it active while doing damage.
__________________

For crying out loud...
SGW Name: MacGyver
SGR Name: Morris
SGC:Morris is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-18-2010, 03:26 PM   #42
Weapon X
 
Weapon X's Avatar
 
Join Date: Jan 2007
Location: Naitu
Default

lol

Really? Hand device is far far from instant dmg..

**** in the time it takes for a sci to sprint up, poison and run away it wont even lock on.
__________________

'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.'

Last edited by Weapon X : 04-18-2010 at 03:31 PM.
Weapon X is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-18-2010, 03:53 PM   #43
ALIENSPAIN
 
ALIENSPAIN's Avatar
 
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
Default

Actually the goauld are bugged... if u kill someone and stay with atack activated can make instant kill to other players....
__________________


Steam: AgamenonAtreides // Clan: Time Masters (TM)
ALIENSPAIN is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-18-2010, 03:59 PM   #44
Daniel_Jackson_
 
Daniel_Jackson_'s Avatar
 
Join Date: Jul 2009
Location: Louisiana, USA
Lightbulb

@SGC:Morris - ehhh... not quite. i've been frying guys (and been fried) for like 3 seconds with NO damage before it finally kicks in. hand device does do more damage (15 dph vs 11 dps) but you also HAVE to chase em and avoid getting shot to keep doing damage, while poison does 1 spray and a GUARANTEED 77 damage no matter what.

in other news... giant space monkeys attacked Mars today, story at ten

back on topic... heal vs heal the Goa'uld wins (15 hp/s vs 10 hp/s, and the Maaynd gem heal has more range as well), so if a sci poisons a SL player, the Goa'uld can keep em alive and in fact heal em 4 hp/s (providing they don't get shot). however, SELF heal vs SELF heal, Scientist wins because of the dispenser. i'm attempting to confirm it's healing capacity, but for now we'll call it 10 hp/s (but there's constant healing so it's more like 1 hp/.1s) while the Goa'uld only heals himself 6 hp/s (once every second) and has to stand still to do it. but i agree X, poison being OP isn't quite right to say, more that it just needs a couple of tweaks to even it out.

first one being: there really needs to be some way to counteract poison... i mean REALLY guys, it's the only weapon in the game that keeps doing (unavoidable) damage after 1 hit! it's been suggested that the Goa'uld heal cancels it....
Quote:
Originally Posted by blevok View Post
and getting healed should stop the effects immediately.
Quote:
Originally Posted by Weapon X View Post
I would be fine with 1s healing to cure it.
Quote:
Originally Posted by FireWraith View Post
i think that after 2 rounds of healing (not sure what to call every time your health goes up w/ a heal) the poison should be cured.
but i think that would make it WAYYYY to underpowered... think about it, sci sprints in, poisons 5 SL members (just 1 of whom is a Goa'uld), and within 4 seconds none of em are taking damage anymore. so there needs to be a way to fix it, but 1 second of healing should NOT be it. maybe 3 secs of healing?

another possible tweak could be that the damage is cut in half, but the time is doubled (same amt of DOT, just slower). maybe 5 dps over 15 secs? or even just switch time & damage out, 7 dps for 11 secs. this way, people actually have a chance to run before 1/2 their life vanishes, and it wouldn't be as critical to get heals RIGHT then, but it still hurts. and that way, the Goa'uld self heal would actually HELP!!! instead of healing for 6 hp/s and taking 11 dps (grand total of -5 hp/s), it would be healing 6 hp/s and taking 5 dps (net total of +1 hp/s!!! :O) or even 6 hp/s vs 7 dps (-1 hp/s). i know this would make a BIG difference in survivability, without totally nerfing a sci's offensive capability. (think about it... Goa'uld has to sit still for ELEVEN SECONDS (or 15, w/e) to make sure he doesn't die!!!! that's PLENTY of time for the sci (or soldier) to track him down and end it) also, there would be a lot less kill stealing by poison, so that's another positive!

of course... if poison lasts 11 seconds, the recharge time for it would need to increase wouldn't it... hmm. although, as long as poison doesn't stack... scenario: sci poisons Goa'uld, he heals for 7 seconds, then has to run for it (sci came back) but the sci's poison recharged already, so he poofs it out... but guess what! the Goa'uld is still infected! muahahhahah, no extra damage!

..... IDK... maybe. i think it's a step in the right direction, but it needs to be umm... perfected? refined? yeah, refined.

PHEW. finally finished... really sorry about the length guys, had a LOT of thoughs. /essay
__________________

^the many deaths of Dr_Jackson! (I at 5:50)
"What the h*** does 'kree' mean?" "Well, actually, it means a lot of things. Loosely translated it means 'Attention', 'Listen up', 'Concentrate'." "'Yoo-hoo'?" "Yes, in a matter of speaking."
Daniel Jackson responding to Jack O'Neill
Daniel_Jackson_ is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-18-2010, 04:22 PM   #45
Weapon X
 
Weapon X's Avatar
 
Join Date: Jan 2007
Location: Naitu
Default

Goauld healing and curin 4 SL is no diff than 1 heal canister doing the same to a group of SGC.

Point is heal is unbalanced, range doesnt matter at all.

Although i do like the longer , lower poison dps.
__________________

'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.'

Last edited by Weapon X : 04-18-2010 at 04:24 PM.
Weapon X is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-18-2010, 04:22 PM   #46
ShaneE
 
Join Date: Mar 2010
Location: Victoria, Australia
Default

Only problem I have with longer damage period while maintaining the DOT, is your vision is impaired for the duration of the infection. Not only that, but as an Ashrak you cant cloak until the infection has warn off.
__________________
My blade will taste blood


In Game Name: [SL]ShaneE
Clan: The System Lords
Fav Class: Ashrak
ShaneE is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-18-2010, 04:29 PM   #47
Daniel_Jackson_
 
Daniel_Jackson_'s Avatar
 
Join Date: Jul 2009
Location: Louisiana, USA
Default

ooch... good point. like i said, it needs refining. any thoughts about how to improve it?
__________________

^the many deaths of Dr_Jackson! (I at 5:50)
"What the h*** does 'kree' mean?" "Well, actually, it means a lot of things. Loosely translated it means 'Attention', 'Listen up', 'Concentrate'." "'Yoo-hoo'?" "Yes, in a matter of speaking."
Daniel Jackson responding to Jack O'Neill
Daniel_Jackson_ is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-18-2010, 04:46 PM   #48
ShaneE
 
Join Date: Mar 2010
Location: Victoria, Australia
Default

Get rid of it?

Nah can't do that. The sci would die much more often without it.

I think increasing the time between recharges is probably the only thing that can be done? This then allows the SL to go in after getting poisoned without fear of another infection from the same sci.

A skilled sci will run up to an Ashrak, drop the poison then run backwards so the Ashrak can't backstab. Since the sci has 200hp (god knows why they have 200hp while a Goa'uld that has the strength of a Goa'uld Symbiote has 175hp, but thats a topic for another debate), 5 frontal stabs are required to kill the sci, 6 if the SGC has the bonus hp.

Not sure what the current recharge time is, but can almost guarantee a reinfection before the sci dies.
__________________
My blade will taste blood


In Game Name: [SL]ShaneE
Clan: The System Lords
Fav Class: Ashrak
ShaneE is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-19-2010, 05:28 AM   #49
Weapon X
 
Weapon X's Avatar
 
Join Date: Jan 2007
Location: Naitu
Default

Replace poison with Seth Bliss so we can all chill and stop killing each other for a moment..
__________________

'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.'
Weapon X is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 04-19-2010, 12:09 PM   #50
quack.bigduck
Officer of -Banana-
 
quack.bigduck's Avatar
 
Join Date: Feb 2010
Default

who? wait lemme google it

Seth Bliss 2004 graduate of South Lyon High School in South lyon, MI is on Classmates.com.

???
__________________
Hi, I'm a duck. I don't care about ### or COD, I just want your bread.
quack.bigduck is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Post New Thread Reply

« Previous Thread | Next Thread »

Quick Reply
Message:
Remove Text Formatting
Bold
Italic
Underline

Insert Image
Wrap [QUOTE] tags around selected text
 
Decrease Size
Increase Size
Switch Editor Mode
Options

Currently Active Users Viewing This Thread: 1 (1 members and 0 guests)
blevok

Posting Rules
You may post new threads
You may post replies
You may not post attachments
You may edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 06:29 PM.

Contact Us - Stargate Worlds Game Site - Archive - Privacy Statement - Top

Stargate WorldsCheyenne Mountain Entertainment FireSkyStargate SG-1Stargate AtlantisMetro-Goldwyn-Mayer Studios Inc.

Cheyenne Mountain EntertainmentTM is a trademark or registered trademark of Cheyenne Mountain Entertainment, Inc. in the U.S. and/or other countries. Stargate SG-1, STARGATE ATLANTIS, and STARGATE WORLDS are trademarks of Metro-Goldwyn-Mayer Studios, Inc. All rights reserved. All other trademarks or tradenames are the property of their respective owners. Statements herein concerning future events and developments and the Company's expectations, beliefs, plans and estimates constitute forward-looking information that involves risks and uncertainties. Cheyenne's actual results could differ materially from those indicated by the forward-looking information.

Stargate SG-1 TM and © 1997 — 2006 Metro-Goldwyn-Mayer Studios, Inc. All rights reserved.