Stargate Resistance Game Site | Support Forums | Contact Us

Go Back   Stargate Worlds Game Forums > Stargate Resistance > General Discussion
Welcome, blevok.
You last visited: Today at 04:24 PM
Private Messages: Unread 0, Total 22.
User CP FAQ Members List Calendar New Posts Quick Links Log Out

View Poll Results: Should the SGC Gate Room be painted as no turret zone?
Yes 26 40.00%
No 39 60.00%
Voters: 65. You have already voted on this poll

Post New Thread Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 02-23-2010, 07:30 AM   #26
Caliaa
 
Caliaa's Avatar
 
Join Date: Feb 2010
Default

Quote:
Originally Posted by Cynric View Post
Sealrain and manuelfirst THank you for being a voice of reason here!

I play SL almost exclusively and I have never had this problem, but I also haven't seen SGC get to the gate room fast enough to line up the defense.

seems to me if they can push you back either the match was horribly uneven number wise, or horribly uneven player skill wise.
Seconded. Playing SL on the map I've never been pushed back to the gateroom. Most of the time we either push them back to their spawn or wind up fighting back and forth over the middle.
Caliaa is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 07:48 AM   #27
shadowmimiiru
 
shadowmimiiru's Avatar
 
Join Date: Jun 2008
Location: My desk
Default

50/50. Good.
__________________

Stargate Worlds the Duke Nukem forever of MMOs
Ph'ngli mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
shadowmimiiru is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 08:58 AM   #28
Minus30
 
Minus30's Avatar
 
Join Date: Jun 2008
Location: Belgium
Default

Quote:
Originally Posted by Burks View Post
Yes, it can be done. But in the time it takes for SL players to figure out whats happening and overcome it is it fair to flat-out give the SGC sci players all those free turret kills? I don't think so. There's just no real skill involved in setting a turret in a spawn.

I would even go so far as to say that nine times out of ten once the SGC has pushed back to the gateroom the match is over and there is little to no chance of re-taking it and re-capturing the first domination area before their score reaches 160.

All of this only leads to most casual to new SL players going to something they can win (piramess) and leaving the couple of us who want a challenging map to get slaughtered at 2 vs 8. ...then again, whenever this happens I just do the creepy shielded goa'uld crouch-walk around the map so I have fun either way.

There's an idea...maybe instead of making hate threads we make threads that teach players different ways to deal with things that make them QQ. Another thing I like to do when I'm QQing is go Jaffa and do melee/nade attacks only. Brutally beating humans to death in a corner really helps get the rage out.
When we get pushed back I usually go ashrak and wait for someone else to go though, then make a sprint for the control room. I usually get through and start capping the control room. When the SGC players start noticing, I'm already on my way to the fuel deposit, making them leave the area ^^

I'll try shooting throughthe gate next time ^^
__________________

Username:[SL]Minus30

Current Rig:
Cpu: AMD Phenom II BE X4 955
Motherboard: Asus M4A78T-E
Memory: 8GB Kingston Hyper-X DDR3 1333Mhz CL7 (4x 2GB)
GPU: Sapphire Radeon HD5870 1GB
Case: Antec NineHundred 2
Keyboard: Logitech G15
OS: Windows 7 x64 Ultimate
Minus30 is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 09:02 AM   #29
Khestral
Firesky Staff
Cheyenne Staff
 
Khestral's Avatar
 
Join Date: Mar 2007
Default

Quote:
Originally Posted by kanzlife View Post
This is where i see the problem. a (good player) who plays scientist would just stand right next to the portal ready to shoot poisen. (ashrak are really ez to see) That rules out your idea for ashrak to supply jaffa coordination. Goa'uld sheilds only protect them from bullets not poison or Soldier grenade launchers so there survivability in a "Team match" is less than 5 seconds. From what i seen Jaffa fire thro the portal is extremely random. and never hits in the same spot when firing. Also well placed turrets cannot be hit by blind fire that the jaffa supplies. So i vote yes to niclamus's petition.
There is a very large no poison zone around the gate and down the catwalk
__________________
Firesky - Stargate Worlds - Stargate Resistance

Director of Quality Assurance
Khestral is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 10:43 AM   #30
foxandthehen
 
foxandthehen's Avatar
 
Join Date: Feb 2010
Location: Kilwinning, Scotland
Default

nope, i dont want that! I like the idea of heading through the gate and finding turrets pointed at it! very stargate! I wish it happened more often.
__________________

Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks.
The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18.
foxandthehen is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 12:19 PM   #31
Niclamus
 
Join Date: Feb 2008
Default

Quote:
Originally Posted by Khestral View Post
There is a very large no poison zone around the gate and down the catwalk
well, add that to your list of bugs as not working then because I've played scientist, and I've done just that very thing - poison them as they come through and laugh as they are defenseless against my turret and teammates fire.
Niclamus is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 12:24 PM   #32
Floyd
 
Floyd's Avatar
 
Join Date: Feb 2009
Location: Stabbing Turrets Affiliation: System Lords Class: Ash'rak
Default

Am I the only person who has never had to deal with SGC being in the gate room? I'm fine with it being turret-able.
__________________


SGRStats News/Article Writer
Command Center Forum Moderator

foxandthehen: "Behind every successful Soldier, stands a good Scientist. Behind every dead one stands Floyd."
Floyd is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 12:25 PM   #33
foxandthehen
 
foxandthehen's Avatar
 
Join Date: Feb 2010
Location: Kilwinning, Scotland
Default

Quote:
Originally Posted by Floyd View Post
Am I the only person who has never had to deal with SGC being in the gate room? I'm fine with it being turret-able.
I wish it happened in every match!
__________________

Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks.
The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18.
foxandthehen is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 01:50 PM   #34
Caliaa
 
Caliaa's Avatar
 
Join Date: Feb 2010
Default

Quote:
Originally Posted by Floyd View Post
Am I the only person who has never had to deal with SGC being in the gate room? I'm fine with it being turret-able.
Nope I said the same in my post earlier =p
Caliaa is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 02:20 PM   #35
OodSigma
Officer of [5th Race]
 
OodSigma's Avatar
 
Join Date: Oct 2007
Location: Texas!
Default

I say that a turret in the gateroom is no different than an ashrak at the SG spawn point? I've been knifed stepping off the stairs more times than I can count...

But that's canon. I say leave it be.

My two cents.

Andrew.
OodSigma is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 02:23 PM   #36
Aszrayel
Command Leader of [SGUK-1] / QA Tester
 
Aszrayel's Avatar
 
Join Date: May 2007
Location: Manchester, UK
Default

Quote:
Originally Posted by andrewjhead View Post
I say that a turret in the gateroom is no different than an ashrak at the SG spawn point? I've been knifed stepping off the stairs more times than I can count...

But that's canon. I say leave it be.

My two cents.

Andrew.
I have to agree. I've seen this a few times. I normally send out a tell when I clock it.
__________________
http://www.aszrayel.com/AszSigS.jpg
Command Forum, Website, SGW wiki
Checkout: http://www.sggaminginfo.com/

Aszrayel is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 03:01 PM   #37
zainea13
 
Join Date: Sep 2009
Location: Ohio
Default

I said yes, BUT ONLY if the SGC is then allowed to use the manned turrets in the gate room now. I think that would be a fair trade, and the only fair trade. Other than that I think it's fine. If the SGC has advanced far enough that they have retaken the gate room then that's the fault of the SLs not keeping them at bay in the first place.
zainea13 is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 03:04 PM   #38
Floyd
 
Floyd's Avatar
 
Join Date: Feb 2009
Location: Stabbing Turrets Affiliation: System Lords Class: Ash'rak
Default

D'oh, my bad Caliaa, didn't read your post
__________________


SGRStats News/Article Writer
Command Center Forum Moderator

foxandthehen: "Behind every successful Soldier, stands a good Scientist. Behind every dead one stands Floyd."
Floyd is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 03:19 PM   #39
foxandthehen
 
foxandthehen's Avatar
 
Join Date: Feb 2010
Location: Kilwinning, Scotland
Default

Quote:
Originally Posted by joae996 View Post
We're going to do a few things to turrets shortly that will make them a bit more balanced. You'll still potentially face them coming through the gate, and being picked up by one will still suck, and you'll need to blast it, or run. But, a team will be much more able to break turrets if they work together, and single players will have a better chance at finding and dealing with turrets.

I'd rather make such changes, than just eliminate areas where the turret can be placed, for the most part. But, we are keenly aware of the issue with them being placed on the other side of the rail, where they can shoot you on the ramp, but Jaffa blasts explode harmlessly on the rail, itself. We're looking at something creative there, too.
so get your k/d-r and accuracy through those turrets while you still can!
__________________

Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks.
The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18.
foxandthehen is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 03:29 PM   #40
joae996
Firesky Staff
Cheyenne Staff
 
joae996's Avatar
 
Join Date: Dec 2009
Location: Arizona
Default

We're going to do a few things to turrets shortly that will make them a bit more balanced. You'll still potentially face them coming through the gate, and being picked up by one will still suck, and you'll need to blast it, or run. But, a team will be much more able to break turrets if they work together, and single players will have a better chance at finding and dealing with turrets.

I'd rather make such changes, than just eliminate areas where the turret can be placed, for the most part. But, we are keenly aware of the issue with them being placed on the other side of the rail, where they can shoot you on the ramp, but Jaffa blasts explode harmlessly on the rail, itself. We're looking at something creative there, too.
joae996 is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 04:37 PM   #41
Burks
 
Burks's Avatar
 
Join Date: Jan 2010
Location: user_in_shard
Default

^ Thanks for the update!! You devs are awesome.

Quote:
Originally Posted by joae996 View Post
But, we are keenly aware of the issue with them being placed on the other side of the rail, where they can shoot you on the ramp, but Jaffa blasts explode harmlessly on the rail, itself. We're looking at something creative there, too.
Will this also address the turret being placed on the catwalk where is doesn't take any damage from a staff blast directly underneath the hole-ridden catwalk?
Burks is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 04:40 PM   #42
Aszrayel
Command Leader of [SGUK-1] / QA Tester
 
Aszrayel's Avatar
 
Join Date: May 2007
Location: Manchester, UK
Default

Quote:
Originally Posted by joae996 View Post
We're going to do a few things to turrets shortly that will make them a bit more balanced. You'll still potentially face them coming through the gate, and being picked up by one will still suck, and you'll need to blast it, or run. But, a team will be much more able to break turrets if they work together, and single players will have a better chance at finding and dealing with turrets.

I'd rather make such changes, than just eliminate areas where the turret can be placed, for the most part. But, we are keenly aware of the issue with them being placed on the other side of the rail, where they can shoot you on the ramp, but Jaffa blasts explode harmlessly on the rail, itself. We're looking at something creative there, too.
Interesting Joe. I can see people working on new tatics already
__________________
http://www.aszrayel.com/AszSigS.jpg
Command Forum, Website, SGW wiki
Checkout: http://www.sggaminginfo.com/

Aszrayel is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-23-2010, 05:04 PM   #43
Prevch
 
Join Date: May 2008
Default

The only tme I have ever seen this as a problem is when the team are imbalanced in the first place meaning SGC has 8 and SL has 3. In that case, you're screwed anyway so it doesn't matter.

1. Balance the turrets

2. Allow them in the gateroom no reason not to
__________________
Prevch is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-24-2010, 12:06 AM   #44
Niclamus
 
Join Date: Feb 2008
Default

You know, I hate to do this just to prove a point, but I'm going to go fraps a few rounds of a game where myself as scientist and a partner as soldier will prevent people from leaving the spawn gate right at the start of the room, thereby meaning after they die to the rest of my team they will not be able to leave the gate room again.


This is easily 2mannable and will quite literally make SL no longer a threat, no matter the skill level and amount of players on the SL team.

Let me go download fraps and I'll try to find a way to get the videos posted here soon. I don't want to youtube them because it would just make the game look bad that two skilled players can dominate a whole team
Niclamus is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-24-2010, 12:08 AM   #45
quack.bigduck
Officer of -Banana-
 
quack.bigduck's Avatar
 
Join Date: Feb 2010
Default

i lol'd
__________________
Hi, I'm a duck. I don't care about ### or COD, I just want your bread.
quack.bigduck is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-24-2010, 01:45 AM   #46
Weapon X
 
Weapon X's Avatar
 
Join Date: Jan 2007
Location: Naitu
Default

I was looking for a video of where the Jaffa breach the SGC with that round explosive/stun device but found this instead which seemed hilariously appropriate hahaha

http://www.youtube.com/watch?v=OFGteREXLXA

Gah how do u embed youtube vids?
__________________

'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.'
Weapon X is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-24-2010, 02:13 AM   #47
Niclamus
 
Join Date: Feb 2008
Default

That video is.. so awesome that words cannot truly describe how incredible it is.
Niclamus is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-24-2010, 02:38 AM   #48
quack.bigduck
Officer of -Banana-
 
quack.bigduck's Avatar
 
Join Date: Feb 2010
Default

Quote:
Originally Posted by Weapon X View Post
I was looking for a video of where the Jaffa breach the SGC with that round explosive/stun device but found this instead which seemed hilariously appropriate hahaha

http://www.youtube.com/watch?v=OFGteREXLXA

Gah how do u embed youtube vids?
you dont html is diabled
sorry to say but yea thats pretty much what jaffa are.

they really shoudnt be used as soldiers maybe policemen? but not soldiers.

well atleast with the horrible weapons that are given to them. im honestly surprised earth has failed to wipe them all out . especially since they fail at warfare. "proper" warfare that is.
__________________
Hi, I'm a duck. I don't care about ### or COD, I just want your bread.
quack.bigduck is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-24-2010, 04:55 AM   #49
Deus Viator
 
Deus Viator's Avatar
 
Join Date: Oct 2008
Location: Wakefield, UK
Default

Quote:
Originally Posted by Weapon X View Post
I was looking for a video of where the Jaffa breach the SGC with that round explosive/stun device but found this instead which seemed hilariously appropriate hahaha

http://www.youtube.com/watch?v=OFGteREXLXA

Gah how do u embed youtube vids?
LOL! the first 5 seconds make that video. That jaffa would win any dance contest hands down.
__________________

IGN: Deus_Viator
Steam: DeusViator
Xfire: deusviator
Stats
Deus Viator is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 02-24-2010, 05:25 AM   #50
Weapon X
 
Weapon X's Avatar
 
Join Date: Jan 2007
Location: Naitu
Default

Oh man i had to watch it again, always good for a laugh.

According to the canon we need 200:1 odds to have a hope of winning.

Ah this one brought back memories. http://www.youtube.com/watch?v=WUWG8p5Frs4

Next match im gonna order the jaffa to pickup your **** P90s and use them instead!
__________________

'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.'
Weapon X is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Post New Thread Reply

« Previous Thread | Next Thread »

Quick Reply
Message:
Remove Text Formatting
Bold
Italic
Underline

Insert Image
Wrap [QUOTE] tags around selected text
 
Decrease Size
Increase Size
Switch Editor Mode
Options

Currently Active Users Viewing This Thread: 1 (1 members and 0 guests)
blevok

Posting Rules
You may post new threads
You may post replies
You may not post attachments
You may edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 05:56 PM.

Contact Us - Stargate Worlds Game Site - Archive - Privacy Statement - Top

Stargate WorldsCheyenne Mountain Entertainment FireSkyStargate SG-1Stargate AtlantisMetro-Goldwyn-Mayer Studios Inc.

Cheyenne Mountain EntertainmentTM is a trademark or registered trademark of Cheyenne Mountain Entertainment, Inc. in the U.S. and/or other countries. Stargate SG-1, STARGATE ATLANTIS, and STARGATE WORLDS are trademarks of Metro-Goldwyn-Mayer Studios, Inc. All rights reserved. All other trademarks or tradenames are the property of their respective owners. Statements herein concerning future events and developments and the Company's expectations, beliefs, plans and estimates constitute forward-looking information that involves risks and uncertainties. Cheyenne's actual results could differ materially from those indicated by the forward-looking information.

Stargate SG-1 TM and © 1997 — 2006 Metro-Goldwyn-Mayer Studios, Inc. All rights reserved.