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#11 |
![]() Join Date: Jul 2009
Location: Louisiana, USA
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![]() but see, that's the fun of it! it
is actually a CHALLENGE! and makes you use skill!!! just my opinion
though
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![]() ^the many deaths of Dr_Jackson! (I ![]() ![]() ![]() ![]() —Daniel Jackson responding to Jack O'Neill |
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#12 | |
Officer of [SL]
![]() Join Date: Mar 2010
Location: Boston, MA
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![]() I know its confusing, but... I'm an officer in [SL] (due to the RP there), but my SGR clan is 5th... if that makes any sense... |
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#13 |
Join Date: Mar 2010
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![]() I usually favor Jaffa and a little
poison is a small price to pay for bum-rushing a sci with your staff
weapon. On the other hand those turrets.. They ought to make them
harder to kill and repairable. And add a 30+ second spawn timer to
them, that would make the sci much more cautious, she wouldn't be able
to just frivolously toss one down mid-tango.
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#14 |
![]() Join Date: May 2006
Location: UK
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![]() I'd love to see one or two of the
instances running a No Scientist / Ashrak rule. But I'd also like to
see a 'classic' mode instance too, with lots of soldiers and jaffa and
just one each of the other classes.
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"Swooping is bad." |
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#15 | |
Join Date: Mar 2010
Location: Brisbane
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blevok |
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