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Old 07-07-2010, 08:40 PM   #151
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Blevok how is the truck coming? haven't heard about that in a while.
i'm still investigating the options. the framed laminated printouts sounds pretty practical but i see one big drawback... catastrophic failure while driving at speed. i'd like to be able to drive with it on because i often have to drive 30-45 minutes down a major interstate highway to get to the venue of the week. i don't know about others, but i read pretty much every truck i see when i'm driving.

i still think magnets are the way to go, and look what i found:
http://www.vistaprint.com/car-magnet...&dng=113492 9

17x11 magnets for 9.99 so 34 wide by 22 tall at the center for 30 bucks. that's looking pretty good. i need to email them and ask if they can be cut without the printed surface separating from the magnet, because the edges are rounded.
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Old 07-07-2010, 11:13 PM   #152
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right. while driving laminates would probably blow off...
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Old 07-08-2010, 12:20 AM   #153
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ok, so, i was tinkering with some designs and had an idea. i took a pic from a show last year and put an sgr banner on the stage roof. it looked pretty cool so i figured why not go all the way?

you're listening to the sounds of Kek'tar, featuring Captain Lancaster on the guitar, Amp'rak on the bass, Major Samantha OPpenheimer on...umm...betty, and Lord Tama'k on the drums. they are currently out on tour and will be playing six dates in our sector. unfortunately, they will not be making a stop at the chulak amphitheater this year. they were banned from chulak last year after concertgoers rioted when the band played "false god". several participants spent weeks in the sarcophagus, but eventually made a full recovery. a spokesman for the band said "that was not typical behavior of kek'tar fans".








thanks to bc for lending his likeness to the band
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Old 07-08-2010, 07:49 AM   #154
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hahaha. that is awesome!
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Old 07-08-2010, 10:39 AM   #155
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Help Support DCG and Help support the game. Join the SGR Twitter campaign and get those tweets out and Facebook status updated and direct them to www.stargateresistance.com. We can help get new blood in the game and help DCG get the player base they need.
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Old 07-09-2010, 11:56 PM   #156
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keep it up, don't forget, keep this thread alive
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Old 07-10-2010, 11:31 AM   #157
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Old 07-10-2010, 03:27 PM   #158
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I'm going to be writing an article for a gaming ezine. I'm writing it about SGR. Whether or not they actually publish it is another story.
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Old 07-10-2010, 03:47 PM   #159
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another cheap and effective way to get the sgr name out would be business cards, we could make a bulk order, they would be relatively cheap, and people could leave them by the sink in bathrooms, at their table at restaurants and coffee shops, around the workplace, on the ground in stores, and of course actually giving them directly to people you know you can get nice ones with high detail photos for about 10 cents a card if you order in bulk.
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Old 07-10-2010, 05:07 PM   #160
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another cheap and effective way to get the sgr name out would be business cards, we could make a bulk order, they would be relatively cheap, and people could leave them by the sink in bathrooms, at their table at restaurants and coffee shops, around the workplace, on the ground in stores, and of course actually giving them directly to people you know you can get nice ones with high detail photos for about 10 cents a card if you order in bulk.
very true very true! who is up for it??
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Old 07-12-2010, 12:42 PM   #161
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keep it up folks people are already starting to tweet about sgr. just seach for "stargate resistance"
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Old 07-12-2010, 01:06 PM   #162
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Yeah I am seeing some people asking how SGR is.. I am replying of course. I even saw a post from Aszrayel but he says that some of the players are rude.. in what game do you not find some yahoos?
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Old 07-12-2010, 01:18 PM   #163
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Yeah I am seeing some people asking how SGR is.. I am replying of course. I even saw a post from Aszrayel but he says that some of the players are rude.. in what game do you not find some yahoos?
well... usually when i'm playing a game i'm not on yahoo... so i guess ireally wouldn't know lol... i saw it too though. and i agree lol, bad day i guess
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Old 07-12-2010, 01:20 PM   #164
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Got my twittering for SGR 30min in for today.
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Old 07-12-2010, 04:50 PM   #165
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Come on guys don't you wanna see this game grow? spread the word! I've had about 6 of my tweets retweeted by fans, so thats who knows how many more people that saw it. If we keep it up more and more new people will join!
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Come on folks, don't let this one die! We all know this game needs all the help it can get to become a success! Keep promoting the game in any way you can! Blevok how is the truck coming? haven't heard about that in a while.

Others? Come on guys!
You may be wasting your time. its kind of disheartening, when you do try something to help and support them, especially when you been a long time member of the forum and you are a hard core SG fan, that the key decision-makers in this new entity/organization does not take you or any of the potential idea/proposal seriously, and not even make an effort to return your phone calls to have any kind of meaningful or direct dialogue communication about it, where you have taken the time to write write emails, left several voice messages, etc,. Where the only reply was thru an indirect person, with an canned answer " not interested" but we got your number.

I tried several times to have one of their key decision makers to call and speak with me because, I had a great opportunity for them, that could had really help SG-R and SG-R was a perfect fit for it in my mind, where SG-R could had been seen on a daily basis by thousands of people a day at this particular venue, and millions and millions of people would had seen the SG-R brand for a full year at this venue . Not only would this opportunity had help them in boosting more sales, there were another promotional opportunities as part of it to be held in Europe. Here the kicker, the cost to them would not had been very much in term of dollars, support and efforts.

When you have passionate group of loyal forum players and people like most of the people in here and they are still here, especially after what this game and the IP went through, and trying to help, where not even a courtesy return call was made or attempted by one of these key business decision-maker. This tell me alot about the business people inside the organization and really what they think of their loyal customers and core fan base. .

I myself is a key business decision maker for the company I worked for, and I understand you have gatekeepers and you cannot personally replies and answered all communication or opportunities that may come along for your business. However, I do take the time to either listen and reply back personally, if a person's makes several requests to reach me, its just common business courtesy.

I not trying be negative about SGR or toward some of the great people who put their hard effort and passion in this project and game, especially with all the problems this brand and the IP had went through, I would had thought they welcome sometime really positive like this for once.

I really wanted to help them, but, if this is an indication of their current business practices now from the new people in charge, then I really do not see the SG IP brand or any other SG type game growing. I think SG-R or any new SG type games will remain a very clique and niche type focus game for them.

My business instinct is telling me, because of the past history and issues they had or will be facing, their focus is not on SG, but on other titles/games that are not related to SG. This game ' SG-R" is just a stop-gap solution/approach to address the current business climates of dealing with these issues, to buy time, to keep certain assets out and valuable and be able to address any of the receivership, licensing, or royalties matters that might arise and show progress that this new company is on the right path after re-organization and transferring of certain IP to this new entity with a new management team.

It just frustrating to see an IP like this.. not reaching it full potential, both as a business person and as gamer.
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Old 07-12-2010, 06:15 PM   #166
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You may be wasting your time. its kind of disheartening, when you do try something to help and support them, especially when you been a long time member of the forum and you are a hard core SG fan, that the key decision-makers in this new entity/organization does not take you or any of the potential idea/proposal seriously, and not even make an effort to return your phone calls to have any kind of meaningful or direct dialogue communication about it, where you have taken the time to write write emails, left several voice messages, etc,. Where the only reply was thru an indirect person, with an canned answer " not interested" but we got your number.

I tried several times to have one of their key decision makers to call and speak with me because, I had a great opportunity for them, that could had really help SG-R and SG-R was a perfect fit for it in my mind, where SG-R could had been seen on a daily basis by thousands of people a day at this particular venue, and millions and millions of people would had seen the SG-R brand for a full year at this venue . Not only would this opportunity had help them in boosting more sales, there were another promotional opportunities as part of it to be held in Europe. Here the kicker, the cost to them would not had been very much in term of dollars, support and efforts.

When you have passionate group of loyal forum players and people like most of the people in here and they are still here, especially after what this game and the IP went through, and trying to help, where not even a courtesy return call was made or attempted by one of these key business decision-maker. This tell me alot about the business people inside the organization and really what they think of their loyal customers and core fan base. .

I myself is a key business decision maker for the company I worked for, and I understand you have gatekeepers and you cannot personally replies and answered all communication or opportunities that may come along for your business. However, I do take the time to either listen and reply back personally, if a person's makes several requests to reach me, its just common business courtesy.

I not trying be negative about SGR or toward some of the great people who put their hard effort and passion in this project and game, especially with all the problems this brand and the IP had went through, I would had thought they welcome sometime really positive like this for once.

I really wanted to help them, but, if this is an indication of their current business practices now from the new people in charge, then I really do not see the SG IP brand or any other SG type game growing. I think SG-R or any new SG type games will remain a very clique and niche type focus game for them.

My business instinct is telling me, because of the past history and issues they had or will be facing, their focus is not on SG, but on other titles/games that are not related to SG. This game ' SG-R" is just a stop-gap solution/approach to address the current business climates of dealing with these issues, to buy time, to keep certain assets out and valuable and be able to address any of the receivership, licensing, or royalties matters that might arise and show progress that this new company is on the right path after re-organization and transferring of certain IP to this new entity with a new management team.

It just frustrating to see an IP like this.. not reaching it full potential, both as a business person and as gamer.
Well said, and I somewhat know how you feel. Which is why I tried and am trying to get the community involved here in ways that aren't trademark violations. "If they won't do it, then we will ourselves" - kinda thought

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Old 07-12-2010, 06:44 PM   #167
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You may be wasting your time. its kind of disheartening, when you do try something to help and support them, especially when you been a long time member of the forum and you are a hard core SG fan, that the key decision-makers in this new entity/organization does not take you or any of the potential idea/proposal seriously, and not even make an effort to return your phone calls to have any kind of meaningful or direct dialogue communication about it, where you have taken the time to write write emails, left several voice messages, etc,. Where the only reply was thru an indirect person, with an canned answer " not interested" but we got your number.

I tried several times to have one of their key decision makers to call and speak with me because, I had a great opportunity for them, that could had really help SG-R and SG-R was a perfect fit for it in my mind, where SG-R could had been seen on a daily basis by thousands of people a day at this particular venue, and millions and millions of people would had seen the SG-R brand for a full year at this venue . Not only would this opportunity had help them in boosting more sales, there were another promotional opportunities as part of it to be held in Europe. Here the kicker, the cost to them would not had been very much in term of dollars, support and efforts.

When you have passionate group of loyal forum players and people like most of the people in here and they are still here, especially after what this game and the IP went through, and trying to help, where not even a courtesy return call was made or attempted by one of these key business decision-maker. This tell me alot about the business people inside the organization and really what they think of their loyal customers and core fan base. .

I myself is a key business decision maker for the company I worked for, and I understand you have gatekeepers and you cannot personally replies and answered all communication or opportunities that may come along for your business. However, I do take the time to either listen and reply back personally, if a person's makes several requests to reach me, its just common business courtesy.

I not trying be negative about SGR or toward some of the great people who put their hard effort and passion in this project and game, especially with all the problems this brand and the IP had went through, I would had thought they welcome sometime really positive like this for once.

I really wanted to help them, but, if this is an indication of their current business practices now from the new people in charge, then I really do not see the SG IP brand or any other SG type game growing. I think SG-R or any new SG type games will remain a very clique and niche type focus game for them.

My business instinct is telling me, because of the past history and issues they had or will be facing, their focus is not on SG, but on other titles/games that are not related to SG. This game ' SG-R" is just a stop-gap solution/approach to address the current business climates of dealing with these issues, to buy time, to keep certain assets out and valuable and be able to address any of the receivership, licensing, or royalties matters that might arise and show progress that this new company is on the right path after re-organization and transferring of certain IP to this new entity with a new management team.

It just frustrating to see an IP like this.. not reaching it full potential, both as a business person and as gamer.
Just thought I'd respond to this directly, as the guy who would be the decision maker for this sort of thing. Dark Comet is not in a position at this time to explore the sorts of opportunities that were recommended. Also, SGR is not a 'stop gap" a you put it, but a game we believe in, and have big plans for.

At present, Cheyenne Mountain Entertainment is in receivership. This is neither a good, nor bad thing. But it means ANY contracts expanding the license, or deals with outside parties to create different versions or venues for Stargate Resistance are not really something we can explore.

Dark Comet manages the game as its developer, and will continue to expand, market, promote and maintain this product. At some point in the not too distant future, we would be ready to begin discussions on such things.

Until such time, I simply do not have the bandwidth to deal with these sorts of things. I wish you could understand, but our mission solely is to expand this product as greatly as possible, and market it so that the player base is increased (this includes expanded support in Europe, among other things).

Soon Cheyenne's issues will be resolved to a point where they'd be ready to look at such expanded opportunities, and I, myself, may have my head enough above water to explore such things. Until that time, we remain focused entirely on our core duties to this game, and its players.

Having said that, airing frustration over our lack of response in a public forum is deeply concerning to me. I HAVE received your communications, and AM aware of the opportunity you are presenting, and it does indeed have some merit. But, it's impossible to proceed at this time. It might have been something worth discussing in a couple of months, when the dust settles on the myriad of things being developed and negotiated presently are resolved.

Just to reiterate, the response you got was from the person responsible with our outside communications. He presented every communication from you to me and others here. I responded that we could not entertain such things right now, but I'd look at it again once we COULD entertain such things.

Finally, "not much cost to us in money or time..." Right now, every single penny of Dark Comet's money is spent on development, and the upcoming goodies we have to market and improve the game. "Not much" might as well be a million dollars at this point. And my team works through the weekend and late into the night right now, trying to complete the mountain of work we have before us to bring the enhancements we've been promising. So not much time... might as well be an eternity.

I'm sorry if you did not get the reply that you wanted, or feel that, having gotten to talk to one of us in a conference call, you'd have gotten a better decision. The reality is, I saw your emails and communications, and though interesting, it represented time and money I did not, at present have. Would have revisited this once our current mission was complete. Until then, I didn't have the resource.
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Old 07-12-2010, 06:49 PM   #168
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Just thought I'd respond to this directly, as the guy who would be the decision maker for this sort of thing. Dark Comet is not in a position at this time to explore the sorts of opportunities that were recommended. Also, SGR is not a 'stop gap" a you put it, but a game we believe in, and have big plans for.

At present, Cheyenne Mountain Entertainment is in receivership. This is neither a good, nor bad thing. But it means ANY contracts expanding the license, or deals with outside parties to create different versions or venues for Stargate Resistance are not really something we can explore.

Dark Comet manages the game as its developer, and will continue to expand, market, promote and maintain this product. At some point in the not too distant future, we would be ready to begin discussions on such things.

Until such time, I simply do not have the bandwidth to deal with these sorts of things. I wish you could understand, but our mission solely is to expand this product as greatly as possible, and market it so that the player base is increased (this includes expanded support in Europe, among other things).

Soon Cheyenne's issues will be resolved to a point where they'd be ready to look at such expanded opportunities, and I, myself, may have my head enough above water to explore such things. Until that time, we remain focused entirely on our core duties to this game, and its players.

Having said that, airing frustration over our lack of response in a public forum is deeply concerning to me. I HAVE received your communications, and AM aware of the opportunity you are presenting, and it does indeed have some merit. But, it's impossible to proceed at this time. It might have been something worth discussing in a couple of months, when the dust settles on the myriad of things being developed and negotiated presently are resolved.

Just to reiterate, the response you got was from the person responsible with our outside communications. He presented every communication from you to me and others here. I responded that we could not entertain such things right now, but I'd look at it again once we COULD entertain such things.

Finally, "not much cost to us in money or time..." Right now, every single penny of Dark Comet's money is spent on development, and the upcoming goodies we have to market and improve the game. "Not much" might as well be a million dollars at this point. And my team works through the weekend and late into the night right now, trying to complete the mountain of work we have before us to bring the enhancements we've been promising. So not much time... might as well be an eternity.

I'm sorry if you did not get the reply that you wanted, or feel that, having gotten to talk to one of us in a conference call, you'd have gotten a better decision. The reality is, I saw your emails and communications, and though interesting, it represented time and money I did not, at present have. Would have revisited this once our current mission was complete. Until then, I didn't have the resource.

Wait, I thought Cheyenne mountain entertainment had nothing to do with SGR anymore?
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Old 07-13-2010, 12:02 AM   #169
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Just thought I'd respond to this directly, as the guy who would be the decision maker for this sort of thing.
@Joae996,

I appreciated the reply and candor of your posting, and I like to address the airing of the posting in public forum.

The intent of the posting was not to cause any embarrassment or to present your company in a negative light. Its was not for that purpose nor its the way I operate or work. If my posting came across as such, let me assure you, it's was not my intent. Its was out of frustration, my goal was trying to help you and SGR, because I am fan of the IP and believe that SG will make a good IP game and still believe in the people currently behind it now, if I did not, I would had never presented or try to communicate with your company about this opportunity in the first place.

This will be last posting of this kind on this subject in any public forum, and I hope we can put this behind us and move forward and have a private communication. I sent you a pm on the rest on my thoughts on your posting.
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Old 07-13-2010, 11:40 PM   #170
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ah and it got killed :'( ... i would like to let you all know that due to the efforts of just a few people the chatter for this game has increased
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Old 07-14-2010, 07:29 AM   #171
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Soon Cheyenne's issues will be resolved to a point where they'd be ready to look at such expanded opportunities, and I, myself, may have my head enough above water to explore such things. Until that time, we remain focused entirely on our core duties to this game, and its players.
This interests me a good deal.
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Old 07-14-2010, 03:56 PM   #172
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Zainea, I have a thought for you. Your efforts really are impressive, and I'm thankful for them, as I hope to see my friends and the players get all the benefit they can possibly have out of SGR.

What I've learned about charity from what I've seen is that people are much more willing to assist things if they are given assurance that it will be simple to follow through on, such as putting it in front of them as an opportunity. For example, I personally get sent petitions and such from an organization that makes it exceptionally simple to sign them, and when they need money, explain their goals and how it will follow through, and again it's very simple to follow through once you have the information.

What you might want to do to maintain interest in your ventures among the forum crowd is present them in the form of tasks that they can choose from. Simple tasks like twittering a certain person like you initially did, or any number of small tasks. And you may also have printouts that you can make, or have someone else make, if for example someone is going to a place that is somehow related to gaming and Stargate. Another thing is to start newer threads with those ideas since people in forums tend to look at threads of 140 posts as daunting tasks rather than opportunities (yay psychology).

One thing I should point out from a company style perspective (Please be completely aware again that I am no longer affiliated with Dark Comet or Cheyenne Mountain Entertainment even though I worked as a dev on SGR). This is something I'm sure you are aware of, but when it comes to print-outs and fan-based advertising of that type, depending on the situation, companies are wary of it since they must also consider the image they're portraying. For example if one fan shrugged and decided it might be a good idea to post SGR posters on lamp posts of every street corner, regardless of his good intentions it would give a very 'garage band' style advertising feel, and many people would be turned off to it since that's not how they are used to seeing games portrayed. Meanwhile had they been contacted by a friend a week later instead, they would have started playing. If the friend contacted them after seeing those posters, they may be much more inclined to ignore the invitation to the game.

That's hypothetical of course, and you've already proven you know most of that already. I'm in a limbo where I can't really help you much, since I don't think it's appropriate for a former dev to be going after people to play the game he helped make. It comes off a bit strange I can only support you and remind you that yes, you are doing work that is appreciated.
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Old 07-14-2010, 04:44 PM   #173
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Just thought I would show you guys my sg parking tag. It is a window cling. Window clings are easy to print at home and can be added to vehicles very easily. Maybe someone could design a window cling for the back of people vehicle windows. Bigger size than the one I posted of course.
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Old 07-14-2010, 05:49 PM   #174
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Originally Posted by TheGame View Post
Zainea, I have a thought for you. Your efforts really are impressive, and I'm thankful for them, as I hope to see my friends and the players get all the benefit they can possibly have out of SGR.

What I've learned about charity from what I've seen is that people are much more willing to assist things if they are given assurance that it will be simple to follow through on, such as putting it in front of them as an opportunity. For example, I personally get sent petitions and such from an organization that makes it exceptionally simple to sign them, and when they need money, explain their goals and how it will follow through, and again it's very simple to follow through once you have the information.

What you might want to do to maintain interest in your ventures among the forum crowd is present them in the form of tasks that they can choose from. Simple tasks like twittering a certain person like you initially did, or any number of small tasks. And you may also have printouts that you can make, or have someone else make, if for example someone is going to a place that is somehow related to gaming and Stargate. Another thing is to start newer threads with those ideas since people in forums tend to look at threads of 140 posts as daunting tasks rather than opportunities (yay psychology).

One thing I should point out from a company style perspective (Please be completely aware again that I am no longer affiliated with Dark Comet or Cheyenne Mountain Entertainment even though I worked as a dev on SGR). This is something I'm sure you are aware of, but when it comes to print-outs and fan-based advertising of that type, depending on the situation, companies are wary of it since they must also consider the image they're portraying. For example if one fan shrugged and decided it might be a good idea to post SGR posters on lamp posts of every street corner, regardless of his good intentions it would give a very 'garage band' style advertising feel, and many people would be turned off to it since that's not how they are used to seeing games portrayed. Meanwhile had they been contacted by a friend a week later instead, they would have started playing. If the friend contacted them after seeing those posters, they may be much more inclined to ignore the invitation to the game.

That's hypothetical of course, and you've already proven you know most of that already. I'm in a limbo where I can't really help you much, since I don't think it's appropriate for a former dev to be going after people to play the game he helped make. It comes off a bit strange I can only support you and remind you that yes, you are doing work that is appreciated.

I will take this into consideration! aka, follow what you said lol. Didn't wanna make a new thread, but i have permission so i will lol
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Old 07-14-2010, 06:38 PM   #175
TheGame
 
Join Date: Feb 2010
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Hehe, well obviously just like the overly abundant polls, it shouldn't be a new thread per task or something like that But if you come up with another idea that would involve newer people, you could catch attention by starting a new thread and see what response it gets. I mean... from my perspective, I'd be thrilled to see the boards filled with threads about helping spread the word, but of course that would scare some people away too.
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