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#4 |
![]() Join Date: Apr 2010
Location: in the outer reaches of the Milky Way Galaxy
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![]() sweet mother of jesus ... looking
good my friend
![]() and what u say your gonna add even better ![]() and it tells me that my Average rank is a 2star general.. im pleased with that ![]() keep it up realz ![]() __________________
the only player to get all known achievements ![]() Bow before your god !! Goa'uld 3:16 !! ![]() |
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#5 |
![]() Join Date: Jan 2010
Location: Where ever I find you!
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![]() For my part I think exp/time played
would be a fair deal for newcomers, someone good would gain experience
fast and making it to the top 10, while some people have just
ridiculously high amount of experience and time played, who might not
even make the top 10
![]() Having a ranking means you try to put the best player on top, experience alone isn't a factor, kill alone isn't a factor, K/D (most overrated stat)... so what?! Experience represent what a player gain by playing, if a player make more experience than someone else faster, it would make him a good player. As Scott said: ...I agree with the resequencable leaderboard... __________________
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#6 |
Command Leader of [TM]
![]() Join Date: Feb 2010
Location: Somewhere in the space-time
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![]() K/D ranking for me =D
__________________
Ingame name: TimeTraveler Clan: Time Masters (TM) Playing Mainly: ![]() ![]() I, The Time Lord, saw your past, present, and your death! My Time Traveling Droplets youtube video and My How To SGR video TT-SGRSkinInstaller |
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#8 | ||
King Shrak!
Join Date: Jun 2010
Location: Ban Land
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[NID]realz ARRRR!! ![]() |
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#9 |
![]() Join Date: Aug 2008
Location: Scotland, United Kingdom
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![]() I've had a thought about working
out how long you've played on Amarna Bonnonon.
At the top of the Stats screen you are told your Global Time in game, currently 391:02:25 for me. In the maps bit it has the bugged figures for time spent in Amarna (only showing 05:04:22 for me) and then adds up the Total time spent on all the maps underneath this, showing 302:45:57 for me. So 302:45:57 minus 05:04:22 equals 297:41:35 (the time spent on the other three maps). 391:02:25 minus 297:41:35 equals 93:39:50, the actual time spent on Amarna. So I've spent just under 94 hours on Amarna. Likewise I can use my Global Win/Loss ratio and the bugged Win/Loss figures to work out that I have actually been on the winning team on this map 260 times and lost 177 times, a W/L of 1.4689. Apply the same calculation to your stats and voila. I would have used your stats rather than mine but I don't know your Member ID and we can't find people by username yet (presumably this will come with the ranking stats as it did on SGRStats). __________________
I am Morley in Stargate Resistance and on TeamSpeak. I’ve not been much for Clans in the past but I’m currently giving it a go with The Fifth Race. ![]() I am opposed to suicides in every situation except to fix bugs. |
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#10 |
![]() Join Date: Feb 2010
Location: chicago area
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![]() i don't think xp or kd are any
indicators of skill. of course i would like to see the list resortable
for any column, but the primary factor should be somehow based on
skill. i think xp/time is probably best, or maybe somehow incorporate
accuracy and damage ratio too. or maybe it should be based on some sort
of needlessly elaborate formula that takes top minds to figure out.
or perhaps don't even try. just make the initial order based on player id and let people sort and compare however they want. __________________
![]() Kalek shal'kek! Clan: The System Lords Pizza: Pepperoni "Don't make me look foolish by allowing yourself to be murdered" -Yu |
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#11 | |
![]() Join Date: Feb 2010
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![]() In game name: [NID] Go`tak |
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#12 |
Join Date: May 2010
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![]() The first question to ask is what
basic components of the game are there?
K/D, Heal, successful flag runs, achievements, experience, accuracy (are all I can think of other then map wins/losses which are team based and not individual based). Skill cannot be measure by experience because you gain experience without skill (to spite gaining skill with experience). I think rank should be more on skill then experience so therefore k/d (and others) should be at a higher percentage then experience. The base for rank should be answered by devs as a group and by the current regular player base eliminating personal opinions and providing a fair ranking system for all players current and future. With that said this thread is the right approach. 1.Identify components 2.What should rank be based on? (skill, experience, both, other) 3.Once question 2 is answered you can assign percentages to the components to formulate the rank. __________________
You just got Bucked Up! [--BuckMy_Salls-- |
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#13 | |
![]() Join Date: Jan 2010
Location: Where ever I find you!
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![]() For my K/D, since I'm a reckless Jaffa, it doesn't go that well but it is more than 1.0 and still rising. It will be hard to determine a standard for ranking. I wish devs would have found that solution at the beginning but they had more important things to do ![]() __________________
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#14 | |
![]() Join Date: Apr 2010
Location: in the outer reaches of the Milky Way Galaxy
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so we have agreed on something ![]() ![]() __________________
the only player to get all known achievements ![]() Bow before your god !! Goa'uld 3:16 !! ![]() |
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#15 | |
![]() Join Date: Aug 2008
Location: Scotland, United Kingdom
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![]() __________________
I am Morley in Stargate Resistance and on TeamSpeak. I’ve not been much for Clans in the past but I’m currently giving it a go with The Fifth Race. ![]() I am opposed to suicides in every situation except to fix bugs. |
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#16 | |
King Shrak!
Join Date: Jun 2010
Location: Ban Land
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![]() What I intend to do has a few
"secret sauces", different formulas in different columns on the ranking
page. Each "secret sauce" will not be secret at all, and will be fully
explained in detail (probably in a forum post), and derived from this
thread, and the SGRStats better ranking formula thread (see my post @
http://forums.stargateworlds.com/sho...4088&page=3#62. Even though
I entirely disagree with many formulas, I will be glad to implement
them as a field in the rankings, even if I don't understand the formula
or its reasoning at all (all I need is an equation).
Quote:
2. So *what* are the factors of skill? (If you have more factors that I need to consider for my "secret sauce", I must hear ![]() 3. XP/time is another good indicator of skill (in addition to k/d IMO), and so is accuracy (per class only, see my post mentioned above in the SGRStats better ranking formula thread). The problem with time, is that time is bugged; many people suffer time warps (ie. in a ten minute interval they gain 500+ hrs). Some suspect TimeTraveler but either way, this reduces the SPM (score per minute). There are similar measurements though. Score/kill, score/round, score/(average score on that map) etc. 4. The problem with damage ratio is that having a higher damage ratio doesn't mean you succeeded in your goal: to kill the enemy, or to win the match. In fact, if someone had a very low damage/kill ratio, it means they have the worst luck (or are less skillful), since it means they kept dying (or failing to kill the enemy), just before they should have killed 'em. So in a way, a high damage ratio, and low k/d could be looked upon as a negative (not necessarily my opinion, just something to consider). 5. Your the top minds I need. "Challenge your preconceptions, or they will challenge you". Bottom Line: Which Secret Sauce should be the default? How should it be chosen from among all of the sauces? __________________
[NID]realz ARRRR!! ![]() |
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#17 | |
![]() Join Date: Jan 2010
Location: Where ever I find you!
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#18 |
![]() Join Date: Feb 2010
Location: chicago area
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![]() what i mean is that you can't look
at someone and say, your kd is 2.5 therefore you kick a$$. they could
be a noob sci with 5 hours of play and 95% turret kills.
but that doesn't mean it can't indicate skill, just that it's not definite. same goes for xp, and i hold myself up as an example. on sgrstats, i was always around 19, but am i really in the top 20 players? i don't think so. maybe in the top 50 or 75, but my kd is only .90 so by that stat, i'd be hundreds down in the list. even xp/time could be inaccurate because i could be doing very well but still loose a bunch of matches in a row, so get less xp per hour. but then i could be doing terrible, but consistently on the winning team, so more xp. it seems to me that to have an accurate rating of skill, the only way is for it to be a complicated formula with several variables. but i really haven't put much thought into it, and don't really want to, it hurts my GF ratio. that is, i try to spend more time in game than on the forum. ![]() ![]() ![]() __________________
![]() Kalek shal'kek! Clan: The System Lords Pizza: Pepperoni "Don't make me look foolish by allowing yourself to be murdered" -Yu |
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